Hurricanellama the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) the +0 leather armour of Oblivion {-Tele Will+ Int+4} -Tele: It prevents most forms of teleportation. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). (61, 3, D) a +0 giant club a +0 giant club a two-headed ogre corpse (61, 4, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (61, 11, D) a yak corpse (61, 16, D) a book of Transmutation (62, 1, D) a staff of alchemy (62, 8, D) the +5 ring mail of Hedging {Harm rPois rN+ rCorr} Harm: It increases damage dealt and taken. rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (62, 9, D) a +2 plate armour of cold resistance (62, 16, D) a ring of the Octopus King {HP+2 MP+9 AC+2 EV+2 SH+2} [ring of magical power] HP+2: It affects your health (+2). MP+9: It affects your magic capacity (+9). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). (unseen) (62, 17, D) a +0 phantom mirror (63, 3, D) a +0 giant spiked club an ogre corpse (63, 8, D) a staff of death (unseen) (63, 11, D) a river rat corpse (63, 16, D) an amulet of magic regeneration (63, 17, D) a staff of fire (unseen) (64, 16, D) a book of the Spheres (64, 17, D) a staff of death (unseen) (68, 0, D) the +3 quarterstaff of Fortitude {freeze, +Blink rF+ rC+ rCorr} +Blink: It lets you blink. rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (71, 16, D) a +1 robe (71, 17, D) the +8 great sword of No Interval {pain, rPois} rPois: It protects you from poison. (71, 21, D) a komodo dragon corpse (71, 22, D) an iguana corpse an iguana corpse (72, 16, D) a staff of alchemy (72, 17, D) the +9 plate armour of the Thoughtful Wars {rC++ Int+2 Slay-4} rC++: It greatly protects you from cold. Int+2: It affects your intelligence (+2). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). (72, 21, D) a bullfrog corpse (72, 26, D) a staff of death (72, 30, D) a +1 battleaxe a +0 robe (73, 2, D) a +3 mace (still there?) a +0 robe (still there?) (73, 16, D) a +0 leather armour of willpower (73, 26, D) a staff of alchemy (unseen) (73, 27, D) a staff of fire (unseen)