Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 7920891810685224842 115 Hurricanellama the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Feb 18, 2025. Slain by an orc ... wielding a +0 war axe (10 damage) ... on level 2 of the Dungeon. The game lasted 00:05:30 (1439 turns). Hurricanellama the Conjurer (Deep Elf Conjurer) Turns: 1439, Time: 00:05:32 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 68% Magic: 10/12 EV: 12 Int: 25 God: Gold: 53 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery n - a ring of fire Wands k - a wand of digging (5) Scrolls c - 2 scrolls of amnesia {unknown} d - 4 scrolls of identify {unknown} f - 2 scrolls of noise {unknown} h - 4 scrolls of teleportation {unknown} i - a scroll of acquirement {unknown} l - a scroll of enchant armour {unknown} m - a scroll of vulnerability {unknown} Potions b - a potion of magic e - a potion of ambrosia {unknown} g - a potion of mutation {unknown} j - a potion of enlightenment {unknown} o - a potion of brilliance {unknown} Skills: + Level 3.5 Dodging + Level 3.7 Stealth + Level 4.1 Spellcasting * Level 5.2 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 hand axe and quivering boomerangs (100% to hit) The magic dart hits something! An orc comes into view. It is wielding a +0 war axe. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 hand axe and quivering boomerangs (100% to hit) The magic dart hits the orc. The orc is severely wounded. The orc shouts! The orc throws a boomerang. The boomerang closely misses you. A magic dart appears from out of thin air! The magic dart hits you. A puff of flame appears from out of thin air! The puff of flame hits you. A puff of flame appears from out of thin air! The puff of flame hits you! * * * LOW HITPOINT WARNING * * * The orc throws a boomerang. The boomerang closely misses you. The orc throws a boomerang. Reactivating autopickup. You feel a bit more experienced. The orc throws a boomerang. The boomerang hits you. * * * LOW HITPOINT WARNING * * * The orc throws a boomerang. The boomerang hits you. The orc attacks as it pursues you! The orc barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 war axe (79% to hit) The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) The orc hits you with a +0 war axe! You die... ################ #..............### ##................# ..................# ...)..............# ..............[...# ............o....## ........#...####o## ........#..##..#@.# ........#..#..(##### ...........###†##..###### .............##....†#..># ............#.#.......### ..............#....##..# ......##....####...###†## ......##.......#####.†..# ....####.........###..#.# You could see an orc. Vanquished Creatures An adder (D:2) An adder zombie (D:2) A dart slug (D:1) A ribbon worm (D:2) 7 bats 2 bat skeletons (D:2) 2 bat zombies (D:2) 2 endoplasms 3 giant cockroaches 5 goblins 6 hobgoblins 8 jackals A quokka (D:2) 3 ball pythons 2 ball python skeletons (D:2) A ball python zombie (D:2) 3 frilled lizards 3 kobolds (D:2) 22 rats 74 creatures vanquished. Vanquished Creatures (others) An orc wizard (D:2) 1 creature vanquished. Grand Total: 75 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hurricanellama the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 142 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 145 | D:1 | Learned a level 2 spell: Searing Ray 480 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 847 | D:2 | Reached skill level 5 in Conjurations 897 | D:2 | Reached XP level 4. HP: 13/24 MP: 0/11 1439 | D:2 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_rooms, minmay_pentomino_q2 D:2: layout_basic, serial_undead, serial_undead_a, serial_undead_e, serial_undead_d, serial_undead_a, serial_undead_b, serial_undead_b, serial_undead_f, serial_undead_d, minmay_rat_hole Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.7 Dodging | 3 | 3.5 Conjurations | 5 | 5.2 Spellcasting | 4 | 4.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 11 | || 11 Cast: Magic Dart | 60 | 40 || 100 Searing Ray | 10 | 2 || 12 Armour: Robe | 14 | 6 || 20 Dodge: Dodged | 13 | 5 || 18