Hurricanellama Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 2 stones a kobold skeleton (5, 4, D:1) a +0 ring mail (8, 21, D:1) a ball python corpse (skeletalised by now) (9, 3, D:1) a +0 kite shield (15, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (20, -8, D:1) a +0 dagger (37, 27, D:1) a +0 short sword a kobold skeleton (40, 16, D:1) a +0 dagger a kobold corpse (skeletalised by now) (41, 15, D:1) a rat corpse (skeletalised by now) (48, 2, D:1) a +0 short sword 2 stones (50, -6, D:1) a quokka corpse (skeletalised by now) (51, 12, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 6 stones (5, 11, D:2) a ball python skeleton (8, -19, D:2) a +0 hand axe (8, -15, D:2) the felid skeleton of Natasha (18, 5, D:2) the +2 robe "Put-Me-On" {Harm rElec rCorr Str-5} Str-5: It affects your strength (-5). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. a +0 plate armour (23, 16, D:2) a hobgoblin corpse (skeletalised by now) (24, 16, D:2) a hobgoblin corpse (skeletalised by now) (25, 20, D:2) a hobgoblin corpse (skeletalised by now) (30, -5, D:2) a +0 robe (37, 15, D:2) a +0 scythe a +0 robe of willpower the human skeleton of Sigmund (40, -17, D:2) a +0 dagger (41, -15, D:2) 2 stones a +0 leather armour (41, -12, D:2) a quokka skeleton (47, -15, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 club 2 stones (14, 6, D:3) a +0 scale mail (15, 29, D:3) 3 javelins (15, 33, D:3) a +0 hand axe (17, 9, D:3) a +0 club (17, 12, D:3) a +0 flail a gnoll skeleton (18, 9, D:3) a +0 halberd a +0 club a gnoll skeleton (18, 10, D:3) a +0 spear a gnoll skeleton (18, 11, D:3) an adder skeleton (22, 14, D:3) a +0 spear (22, 16, D:3) 4 stones (23, 25, D:3) 2 boomerangs (25, 16, D:3) a +0 falchion (25, 18, D:3) a ball python skeleton (26, 10, D:3) 2 stones (28, 32, D:3) a +0 club 4 stones (43, 24, D:3) a +0 whip (45, 21, D:3) 5 stones (59, 19, D:3) a +1 heavy great mace Level 4 of the Dungeon (0, 0, D:4) a +0 club (1, 0, D:4) the +7 hand axe of the Healing Tick {freeze, rPois Int+2} Int+2: It affects your intelligence (+2). rPois: It protects you from poison. (1, 6, D:4) a staff of conjuration (13, 19, D:4) a book of the Tundra (24, 11, D:4) a +0 club (26, -3, D:4) a ball python skeleton (27, 16, D:4) a quokka skeleton (28, -4, D:4) a +0 club a +0 club (29, 15, D:4) a +0 club (32, 37, D:4) a +0 whip 5 stones (45, -7, D:4) a blade talisman (51, -11, D:4) a +0 scale mail a +0 club a +0 club an orc skeleton a kobold skeleton (53, -5, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (7, 17, D:5) a +0 leather armour (9, 2, D:5) a +0 short sword (14, 7, D:5) 3 stones (15, 13, D:5) 2 stones (32, 0, D:5) a +0 giant club (32, 3, D:5) a scorpion corpse