Hurricanellama Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (2, 8, D:1) a rat corpse (skeletalised by now) (3, 11, D:1) a +0 whip 3 stones a kobold corpse (skeletalised by now) (5, 7, D:1) 5 stones (6, 19, D:1) a +0 club (12, 22, D:1) a +0 club a goblin corpse (skeletalised by now) (16, 14, D:1) a frilled lizard corpse (skeletalised by now) (18, 22, D:1) 4 stones (19, 6, D:1) a rat skeleton (32, 25, D:1) a +0 spear (32, 33, D:1) a +0 dagger (35, 4, D:1) a +0 robe (39, 9, D:1) a +0 dagger a goblin skeleton (42, -3, D:1) 4 atropa-tipped darts Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (3, -1, D:2) a +0 hand axe (4, 10, D:2) a +0 dagger (5, 11, D:2) 3 stones (13, -4, D:2) an adder corpse (skeletalised by now) (16, 2, D:2) a +0 dagger (17, 14, D:2) a frilled lizard corpse (skeletalised by now) (36, -3, D:2) a +0 dagger a goblin corpse (skeletalised by now) (38, -3, D:2) a ball python corpse (skeletalised by now) (45, 17, D:2) a rat skeleton (46, 12, D:2) 7 stones (48, 19, D:2) a +0 club a kobold skeleton (58, 4, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) an adder corpse (skeletalised by now) (11, -29, D:3) an adder skeleton (18, -16, D:3) a +0 club a goblin skeleton (20, 0, D:3) a bat skeleton (26, -40, D:3) a +0 hand axe 2 boomerangs (33, 1, D:3) a bat corpse (skeletalised by now) (37, -4, D:3) a potion of curing (38, -6, D:3) a +0 orcbow (38, -2, D:3) a scroll of identify (39, -7, D:3) a +0 flail (39, -6, D:3) a +0 club (still there?) a +2 leather armour of poison resistance (still there?) a gnoll corpse (still there?) (39, -4, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (40, -6, D:3) a +0 spear a quokka corpse (40, -2, D:3) a potion of mutation (41, -4, D:3) a scroll of identify (43, -34, D:3) a bat corpse (skeletalised by now) (44, -27, D:3) a +0 dagger (46, -10, D:3) a +0 dagger (51, -27, D:3) a +0 whip (52, -23, D:3) a +0 robe (54, -25, D:3) 5 large rocks