Hydeparker Level 1 of the Dungeon (0, 0, D:1) a +0 sling (0, 12, D:1) a hobgoblin corpse (skeletalised by now) (3, 1, D:1) a rat skeleton (3, 5, D:1) a +0 short sword a stone a kobold skeleton (7, 31, D:1) the medusa talisman "Veewunt" {*Slow rF+ rC++ SInv} [medusa talisman] *Slow: It may slow you when you take damage. rF+: It protects you from fire. rC++: It greatly protects you from cold. SInv: It lets you see invisible. (9, 3, D:1) a +0 robe (11, 26, D:1) a +0 animal skin (12, -4, D:1) a bat corpse (skeletalised by now) (16, -8, D:1) a jackal corpse (skeletalised by now) (16, -7, D:1) a jackal corpse (skeletalised by now) (16, -6, D:1) a +0 club (21, -8, D:1) a bat corpse (skeletalised by now) (21, -6, D:1) a +0 leather armour (21, 19, D:1) a +0 spear (24, -4, D:1) a +0 whip (31, 22, D:1) a frilled lizard skeleton (40, -10, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (40, 10, D:1) a ball python skeleton (41, -10, D:1) a jackal corpse (skeletalised by now) (42, 34, D:1) a +0 short sword (44, 34, D:1) a quokka corpse (skeletalised by now) (48, 12, D:1) a +0 spear (53, 24, D:1) a +0 ring mail (61, 24, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (3, -3, D:2) a bat corpse (skeletalised by now) (7, 22, D:2) a stone (16, -11, D:2) a bat corpse (skeletalised by now) (20, 20, D:2) a +0 club a kobold corpse (skeletalised by now) (28, 3, D:2) 8 stones (41, 11, D:2) a +0 spear (41, 25, D:2) a +0 spear (49, 8, D:2) a +0 rapier (51, 22, D:2) a +0 dagger (55, 31, D:2) a bat skeleton (59, 35, D:2) a jackal skeleton (59, 36, D:2) a bat skeleton (60, 36, D:2) a jackal skeleton Level 3 of the Dungeon (0, 0, D:3) a book of Duality (0, 26, D:3) 5 stones (1, 16, D:3) 4 datura-tipped darts (2, 9, D:3) a +0 dagger a +0 ring mail (2, 10, D:3) a +1 heavy hand axe a +0 leather armour (5, 17, D:3) a +0 plate armour (10, 10, D:3) a +0 hammer (11, 3, D:3) a +0 dagger (11, 13, D:3) a +2 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (12, 28, D:3) a +0 hand axe (22, 10, D:3) a Necronomicon (22, 21, D:3) a +0 club a goblin skeleton (23, 4, D:3) a +0 club an orc skeleton (23, 5, D:3) a +0 scythe a +0 robe the human skeleton of Sigmund (24, 5, D:3) a +0 falchion a +0 leather armour a frilled lizard skeleton an orc skeleton (24, 12, D:3) a +0 spear (25, 5, D:3) a +0 dagger a +0 scale mail a +0 mace 2 boomerangs a +0 leather armour an orc skeleton an orc skeleton (25, 8, D:3) a human skeleton (26, 5, D:3) a +0 short sword (32, 33, D:3) a bat skeleton (34, 30, D:3) a book of Movement Level 4 of the Dungeon [Shop] Gubb's Weapon Shoppe a +0 short sword (36 gold) a +0 dagger (24 gold) a +4 giant club (289 gold) 5 stones (6 gold) a +0 hand axe (36 gold) a +0 whip (30 gold) a +3 giant spiked club (235 gold) the +8 Wrath of Trog {antimagic, *Rage Rampage} (960 gold) It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. a +0 sling (18 gold) (0, 0, D:4) a +2 heavy broad axe (10, -5, D:4) an iguana corpse (skeletalised by now) (15, -34, D:4) a +0 long sword (25, -12, D:4) a +0 dagger of protection a goblin corpse (skeletalised by now) (26, -6, D:4) a +3 flail of protection a +0 ring mail (42, -16, D:4) a +0 dagger (52, 11, D:4) a +0 giant club an ogre skeleton (53, -24, D:4) a +0 whip an orc corpse (skeletalised by now) (62, -17, D:4) 5 stones (64, -6, D:4) a +2 falchion of electrocution (65, -15, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) 14 gold pieces (12, 1, D:5) a +0 glaive a +0 robe the orc corpse of Blorkula the Orcula (14, -5, D:5) a +0 kite shield