Hydeparker Level 1 of the Dungeon [Shop] Esty's Book Shop a manual of Maces & Flails (800 gold) the Catalogue of the Blaze and the Catalyst (280 gold) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Mercury Arrow Conjuration/Alchemy 2 c - Volatile Blastmotes Fire/Translocation 3 d - Forge Blazeheart Golem Fire/Forgecraft 4 a book of Hexes (360 gold) a book of Minor Magic (160 gold) a book of Blood (320 gold) a book of Winter (280 gold) a book of Debilitation (220 gold) an Everburning Encyclopedia (380 gold) (0, 0, D:1) a +0 short sword (5, -1, D:1) a +0 club a goblin corpse (skeletalised by now) (16, 0, D:1) a bat corpse (skeletalised by now) (32, 5, D:1) a +0 short sword (32, 15, D:1) a bat corpse (skeletalised by now) (34, 8, D:1) a +0 short sword (36, 18, D:1) 5 poisoned darts (36, 28, D:1) a +0 spear (37, -7, D:1) a +0 club a goblin corpse (skeletalised by now) (42, 0, D:1) a +0 dagger (42, 2, D:1) a +0 club 3 stones a frilled lizard corpse (skeletalised by now) a kobold corpse (skeletalised by now) (50, 17, D:1) a +0 hand axe (55, 18, D:1) 4 stones Level 2 of the Dungeon (5, 42, D:2) a +0 whip a stone (22, 12, D:2) a +0 flail (23, 9, D:2) a +0 dagger a kobold corpse (skeletalised by now) (24, 28, D:2) a ball python corpse (skeletalised by now) (25, 32, D:2) a +0 plate armour (25, 61, D:2) a +0 robe (26, 28, D:2) an adder corpse (skeletalised by now) (26, 32, D:2) a +0 short sword (26, 38, D:2) a frilled lizard skeleton (28, 43, D:2) a frilled lizard skeleton (28, 45, D:2) a ball python skeleton (33, 9, D:2) an adder corpse (skeletalised by now) (34, 58, D:2) a frilled lizard corpse (skeletalised by now) (37, 48, D:2) a +0 pair of boots (47, 15, D:2) a hobgoblin skeleton (48, 8, D:2) a +0 trident (50, 14, D:2) a +0 robe (54, 41, D:2) a +0 club (56, 54, D:2) a +0 spear (58, 5, D:2) a +0 ring mail (62, 24, D:2) a hobgoblin corpse (skeletalised by now) (63, 19, D:2) a +0 robe (63, 60, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (0, 4, D:3) a +0 robe (1, -20, D:3) a bat corpse (skeletalised by now) (4, 8, D:3) a +1 war axe of electrocution (5, 10, D:3) a +0 buckler (6, 9, D:3) 5 stones (7, -27, D:3) a +0 chain mail (7, 0, D:3) a ball python skeleton (8, -25, D:3) a ball python skeleton (8, -3, D:3) a bat skeleton (9, 9, D:3) a +3 short sword 8 poisoned darts a kobold corpse (skeletalised by now) (11, -24, D:3) a +0 chain mail (11, -6, D:3) a +0 short sword (11, -4, D:3) 7 stones (18, 7, D:3) a +0 whip a bat skeleton an orc skeleton (19, -12, D:3) 6 stones (20, -7, D:3) a +0 whip (23, -12, D:3) a +0 dagger (35, 8, D:3) a +0 flail a +0 club a +0 spear a gnoll skeleton (39, -4, D:3) 8 stones (39, 10, D:3) a +0 club a gnoll corpse (skeletalised by now) (40, 0, D:3) a +0 dagger (41, -2, D:3) a +0 dagger a +0 club a +0 leather armour a +0 hand axe (42, -1, D:3) a +0 short sword a +0 leather armour (53, -10, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. Level 4 of the Dungeon (0, 0, D:4) 4 stones (2, 2, D:4) a +0 dagger (4, 2, D:4) a potion of enlightenment (6, 2, D:4) a potion of cancellation (19, 8, D:4) a quokka corpse (21, 1, D:4) 2 poisoned darts a +0 dagger a kobold skeleton (25, 17, D:4) a +0 scale mail (34, 9, D:4) a staff of alchemy (53, -1, D:4) a +0 war axe (54, 12, D:4) a +0 dagger