Hydeparker Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a kobold skeleton (1, 11, D:1) a +0 dagger 5 stones (3, 11, D:1) a +0 dagger 2 stones (7, 2, D:1) a rat corpse (skeletalised by now) (7, 15, D:1) a +0 plate armour (9, -10, D:1) a +0 hand axe (9, 2, D:1) a jackal corpse (skeletalised by now) a rat corpse (skeletalised by now) (16, 2, D:1) a +0 dagger (24, 1, D:1) a +0 club (25, -8, D:1) a +0 dagger a goblin corpse (skeletalised by now) (27, -16, D:1) a bat corpse (skeletalised by now) (27, 15, D:1) a +0 robe (28, -15, D:1) a +0 spear (37, 6, D:1) 4 stones (45, -17, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Gokluf's Distillery a potion of ambrosia (unknown) (112 gold) a potion of heal wounds (112 gold) a potion of moonshine (unknown) (14 gold) a potion of heal wounds (112 gold) a potion of curing (42 gold) a potion of curing (42 gold) a potion of curing (42 gold) a potion of brilliance (unknown) (56 gold) a potion of resistance (unknown) (140 gold) (0, 25, D:2) a +0 dagger a +0 sling (6, 23, D:2) a +0 hand axe (8, -8, D:2) a +0 robe (10, 36, D:2) a +0 club a +0 robe the human skeleton of Jessica (11, 10, D:2) 5 stones (16, 31, D:2) 6 curare-tipped darts (30, 15, D:2) a +0 leather armour (31, -8, D:2) a +0 club a kobold corpse (skeletalised by now) (33, 11, D:2) a +0 spear (34, 24, D:2) the +0 leather armour of Discretion {+Inv Str-5 Int+5} +Inv: It lets you turn invisible. Str-5: It affects your strength (-5). Int+5: It affects your intelligence (+5). (40, 26, D:2) a bat skeleton (42, 0, D:2) a +0 pair of gloves (45, 3, D:2) 4 stones (45, 39, D:2) a +0 short sword a kobold corpse (skeletalised by now) Level 3 of the Dungeon (12, 29, D:3) 4 curare-tipped darts (18, 28, D:3) a +0 dagger a +0 ring mail the goblin skeleton of Ijyb (18, 44, D:3) a +0 pair of gloves (23, 54, D:3) 5 boomerangs (30, 12, D:3) a +0 dagger (38, 3, D:3) a scroll of identify (38, 35, D:3) a ball python skeleton (39, 1, D:3) a potion of curing (40, 3, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (41, 1, D:3) a scroll of silence (42, 3, D:3) a potion of heal wounds (48, 35, D:3) a +0 quarterstaff (49, 10, D:3) a +0 club a +0 leather armour an orc skeleton (54, 33, D:3) a +0 scale mail (62, 41, D:3) 3 poisoned darts