Hydeparker Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (3, -16, D:1) a +0 robe (8, -17, D:1) a frilled lizard corpse (skeletalised by now) (13, -20, D:1) 5 stones (16, -10, D:1) a quokka skeleton (17, 13, D:1) a +0 dagger a goblin corpse (skeletalised by now) (18, -14, D:1) 4 poisoned darts (18, -10, D:1) a +0 whip (18, 12, D:1) a ball python corpse (skeletalised by now) (19, -10, D:1) 4 boomerangs (30, -2, D:1) a hobgoblin skeleton (33, -8, D:1) 3 stones (35, -23, D:1) a +0 ring mail (37, -22, D:1) a hobgoblin corpse (skeletalised by now) (37, 12, D:1) a +1 short sword of freezing Level 2 of the Dungeon (0, 0, D:2) a +0 falchion (2, -18, D:2) a +0 spear (6, 9, D:2) a +0 club (19, -8, D:2) a bat skeleton (40, 4, D:2) a +0 whip 4 stones a kobold skeleton (46, 9, D:2) a +0 mace (46, 12, D:2) the +0 dagger of Modesty {drain, Str+3 Int+4} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). (52, 20, D:2) a +0 club a goblin corpse (skeletalised by now) (55, 2, D:2) a +0 short sword Level 3 of the Dungeon (5, 2, D:3) a hobgoblin corpse (9, 11, D:3) a +0 dagger a +0 mace a +0 leather armour an orc corpse (10, 11, D:3) a +0 falchion of electrocution a +0 leather armour (13, 4, D:3) 6 poisoned darts (22, -19, D:3) a +0 club a +0 plate armour (23, -19, D:3) a +0 dagger 3 stones (24, -6, D:3) a +0 dagger (30, -25, D:3) a ball python corpse (skeletalised by now) (30, 10, D:3) 3 flux baubles (32, 10, D:3) a +0 dagger a +0 robe an orc skeleton (32, 12, D:3) a +0 falchion a +0 ring mail (32, 13, D:3) a +0 hand axe a +0 flail an orc corpse (skeletalised by now) (33, -24, D:3) a bat corpse (skeletalised by now) (33, 13, D:3) a +0 flail (39, -11, D:3) a scroll of identify (39, -9, D:3) a scroll of teleportation (40, -25, D:3) a ball python corpse (skeletalised by now) (41, -12, D:3) a potion of resistance (41, -10, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (41, -8, D:3) a potion of mutation (43, 0, D:3) an adder skeleton (44, -10, D:3) a +0 dagger a +0 leather armour a +0 flail a gnoll corpse (47, -15, D:3) a bat skeleton (57, 4, D:3) a +3 leather armour