Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 11499550059953572715 8 Hydeparker the Trooper (level 2, 24/24 HPs) Began as a Demonspawn Monk on June 12, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:08 (259 turns). Hydeparker the Trooper (Demonspawn Monk) Turns: 259, Time: 00:00:09 Health: 24/24 AC: 2 Str: 11 XL: 2 Next: 0% Magic: 2/2 EV: 11 Int: 10 God: Gold: 0 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . a - +0 short sword rCold . . . d - orb {light} rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: glowing A: demonic magic 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 robe (worn) d - an orb of light (worn) Potions c - a potion of ambrosia Skills: + Level 3.5 Fighting - Level 2.6 Short Blades - Level 2.6 Dodging You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Message History The endoplasm is lightly wounded. An endoplasm is nearby! You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. An endoplasm is nearby! You hit the endoplasm. You kill the endoplasm! You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Key pressed, stopping explore. No target in view! You see here a giant cockroach corpse. You see here a jackal corpse. You see here a +0 leather armour. A goblin comes into view. It is wielding a +0 club. The goblin shouts! A goblin is nearby! A goblin is nearby! You hit the goblin. You kill the goblin! You see here a +0 club. Found a ring mail. No target in view! You see here a +0 ring mail. A bat comes into view. A bat is nearby! You closely miss the bat. The bat closely misses you. A bat is nearby! The bat hits you but does no damage. A bat is nearby! You hit the bat. You kill the bat! You have reached level 2! Your demonic ancestry asserts itself... A menacing aura infuses your magic. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.###.#..#### #.# #.#.........# #.# #.#.#.#..##.# #.# #.#.#.#..##.# #.# #........##.###.# .............##.# .##.#...........## .##.##.##....##..# .##.##.##[#.####@# .##.##)##.#.# #.†.# .##.##.##.#♣#♣#♣#♣.# .##.............. .# .#####....#♣#♣#♣# # .# ####.# .########.# ..........# .####.###.# There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) 2 jackals (D:1) A bat (D:1) A frilled lizard (D:1) 2 goblins (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hydeparker the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 259 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 259 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 259 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_conway, layout_loops_ring, serial_forest, infiniplex_forest_pool, infiniplex_forest_lined_2, infiniplex_forest_diagonal, infiniplex_forest_lined_2, infiniplex_forest_lined_room_3, infiniplex_forest_straight_3, infiniplex_forest_straight_4, infiniplex_forest_lined_3, infiniplex_forest_zigzag_1 Action || total ---------------------------++------- Melee: Short sword || 23 Armour: Robe || 7 Dodge: Dodged || 9