Hydeparker Level 1 of the Dungeon (2, -7, D:1) a frilled lizard corpse (skeletalised by now) (3, 29, D:1) a +0 short sword (7, 39, D:1) a +0 leather armour (11, 6, D:1) a +0 sling (20, -6, D:1) a +0 club a goblin skeleton (28, 14, D:1) a +0 club (40, 44, D:1) a +0 club (48, 4, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (4, -6, D:2) a +0 club a goblin corpse (skeletalised by now) (15, 1, D:2) a +0 plate armour (18, -4, D:2) an adder corpse (skeletalised by now) (19, -5, D:2) a bat corpse (skeletalised by now) (25, 1, D:2) a +0 club a goblin corpse (skeletalised by now) (26, -9, D:2) a hobgoblin corpse (skeletalised by now) (33, 13, D:2) a +0 leather armour (37, -2, D:2) a +0 chain mail (41, -13, D:2) a book of Necromancy (46, -17, D:2) a jackal corpse (skeletalised by now) (47, -28, D:2) a +0 hand axe (53, -16, D:2) a +0 short sword Level 3 of the Dungeon (1, 10, D:3) a giant cockroach corpse (16, -15, D:3) an adder skeleton (26, -25, D:3) a scroll of revelation (26, -23, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (26, -21, D:3) a scroll of identify (28, -24, D:3) a potion of heal wounds (28, -22, D:3) a potion of haste (35, -17, D:3) a +0 short sword 5 stones (36, -4, D:3) a quokka skeleton (36, -2, D:3) a +0 dagger (37, -4, D:3) a +0 club a kobold skeleton (37, -2, D:3) a +2 dagger of venom 4 stones a kobold skeleton (44, -13, D:3) a +0 dagger (46, -15, D:3) a ball python corpse (skeletalised by now) (49, 14, D:3) a +0 robe