Hydeparker Level 1 of the Dungeon (5, 27, D:1) a +0 dagger of venom a +1 dagger of draining a kobold corpse (skeletalised by now) (6, 1, D:1) a +0 whip a gnoll corpse (skeletalised by now) (6, 12, D:1) 4 stones (14, 25, D:1) a +0 robe (20, 18, D:1) a +0 short sword 5 stones a kobold skeleton (28, 18, D:1) a +0 dagger a +0 short sword a +0 club 5 stones a goblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) (28, 20, D:1) a +0 short sword a kobold corpse (skeletalised by now) (30, -10, D:1) a +0 club (30, 5, D:1) a +0 dagger (34, -24, D:1) a +0 robe (39, 1, D:1) a +0 club a goblin corpse (skeletalised by now) (44, 27, D:1) a +0 dagger Level 2 of the Dungeon (1, 33, D:2) 3 stones (4, 22, D:2) a +0 falchion a +0 ring mail a +0 club a +0 club the human skeleton of Terence a gnoll skeleton a gnoll skeleton (5, 22, D:2) a +0 club a +0 flail a gnoll skeleton (9, 16, D:2) a +0 short sword (10, -3, D:2) an adder skeleton (12, -8, D:2) a +0 dagger a +0 sling 6 curare-tipped darts (12, -7, D:2) a +0 club a +0 sling a +0 club a +0 dagger 5 stones a goblin skeleton (13, 11, D:2) a +0 quarterstaff (14, -8, D:2) a +0 trident a +0 animal skin the hobgoblin corpse of Robin (skeletalised by now) (15, -10, D:2) a hobgoblin corpse (skeletalised by now) (26, 39, D:2) a bat corpse (skeletalised by now) (31, 32, D:2) a scarab talisman (34, 25, D:2) a +0 dagger (37, -5, D:2) a +0 club (41, -3, D:2) a bat skeleton (41, -2, D:2) a +0 club (41, 0, D:2) a +0 dagger (47, 23, D:2) a +0 robe Level 3 of the Dungeon [Shop] Gyuclof's One-of-a-Kind Rings a +2 ring of slaying (unknown) (100 gold) a +8 ring of dexterity (unknown) (550 gold) the ring "Ryaph" {*Slow rElec rPois Wiz Dex+4} (510 gold) [ring of wizardry] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. Wiz: It increases the success rate of your magical spells. Dex+4: It affects your dexterity (+4). a +3 ring of evasion (unknown) (100 gold) a +6 ring of protection (780 gold) the ring of Understanding {rF- rCorr Int-2 Dex+3 SInv} (156 gold) [ring of dexterity] rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. the ring of the Past {rF+ Str+3 SH+5 SInv} (528 gold) [ring of see invisible] rF+: It protects you from fire. Str+3: It affects your strength (+3). SH+5: It affects your SH (+5). SInv: It lets you see invisible. (2, -1, D:3) a stone (5, 18, D:3) a +0 dagger (6, 13, D:3) 2 flux baubles (8, 13, D:3) an adder corpse (11, 14, D:3) a quokka skeleton (12, 15, D:3) a frilled lizard skeleton (16, -4, D:3) the inkwell talisman "Joel" {Dex+3} [inkwell talisman] Dex+3: It affects your dexterity (+3). (17, 6, D:3) a +0 dagger (29, 16, D:3) a hobgoblin corpse (37, -1, D:3) a +3 war axe (43, 14, D:3) a rat corpse (skeletalised by now) (44, 14, D:3) a quokka corpse (skeletalised by now) Level 4 of the Dungeon