Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 17996820962477182873 8 Hydeparker the Trooper (level 2, 24/24 HPs) Began as a Demonspawn Fighter on June 15, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:12 (180 turns). Hydeparker the Trooper (Demonspawn Fighter) Turns: 180, Time: 00:00:12 Health: 24/24 AC: 6 Str: 16 XL: 2 Next: 0% Magic: 2/2 EV: 7 Int: 8 God: Gold: 0 SH: 4 Dex: 12 Spells: 1/1 levels left rFire . . . a - +0 war axe rCold . . . c - +0 buckler rNeg . . . b - +0 scale mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: powered by pain 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Jewellery e - an amulet of faith f - a ring of protection from cold h - a +6 ring of dexterity i - a ring of ice Potions d - 3 potions of might g - a potion of ambrosia {unknown} Skills: + Level 3.5 Fighting - Level 1.7 Axes - Level 2.6 Armour - Level 2.6 Shields You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 90% 1 Searing Ray Conj 0% 2d4 97% 2 Fulminant Prism Conj/Alch 0% 3d5 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Message History The rat squeaks loudly. A bat comes into view. You see here a book of Conjurations. The bat hits you but does no damage. There are monsters nearby! You slash the bat! You kill the bat! The bat barely misses you. There are monsters nearby! The bat closely misses you. You see here a bat corpse. There are monsters nearby! You hit the bat. The bat is severely wounded. The bat closely misses you. You block the bat's attack. There are monsters nearby! You barely miss the bat. The bat is severely wounded. The bat hits you. There are monsters nearby! There are monsters nearby! You slash the rat! You kill the rat! The bat hits you but does no damage. You hit the bat. You kill the bat! You have reached level 2! Your demonic ancestry asserts itself... You feel energised by your suffering. You pick up a book of Conjurations and begin reading... You add the spells Magic Dart, Searing Ray and Fulminant Prism to your library. No target in view! You see here a bat corpse. i - a ring of ice No target in view! A ball python comes into view. The ball python hisses angrily. A ball python is nearby! The ball python closely misses you. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #####X#X#########...######...### #X#^##### #X#X##+## ###...# ##### ######. ###.## #####.. #..# .....## ##.. ..... .#####. ... #.....). #S# #.#######. #@## .#........† #..# .#######..# ##.# ##.####...... #.###............ #.####............... #...............†††.. #######.............. #.............. #.............. You could see a ball python. Vanquished Creatures An endoplasm (D:1) 2 hobgoblins (D:1) 3 bats (D:1) 2 kobolds (D:1) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hydeparker the Demonspawn Fighter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 0 | D:1 | Noticed a large abomination 0 | D:1 | Noticed a large abomination 2 | D:1 | Noticed a large abomination 4 | D:1 | Noticed a large abomination 4 | D:1 | Noticed a large abomination 6 | D:1 | Noticed a large abomination 9 | D:1 | Noticed a large abomination 11 | D:1 | Noticed a large abomination 13 | D:1 | Noticed a large abomination 13 | D:1 | Noticed a large abomination 15 | D:1 | Noticed a small abomination 15 | D:1 | Noticed a large abomination 17 | D:1 | Noticed a large abomination 17 | D:1 | Noticed a large abomination 19 | D:1 | Noticed a large abomination 19 | D:1 | Noticed a large abomination 147 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 147 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 180 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_whats_in_store_for_you, layout_rooms, shapermc_ecumenical_altar_hornbeckon, kennysheep_flooded_box Action || total ---------------------------++------- Melee: War axe || 16 Armour: Scale mail || 8 Dodge: Dodged || 9 Block: Buckler || 1