Hydeparker Level 1 of the Dungeon (2, 11, D:1) 5 stones (3, -1, D:1) a ball python skeleton (8, 14, D:1) a +0 whip a kobold skeleton (13, 16, D:1) a +0 sling of flaming (14, 31, D:1) a jackal skeleton a jackal skeleton (19, 6, D:1) a +0 dagger 5 stones (20, 17, D:1) a +0 robe (31, 14, D:1) a hobgoblin skeleton (38, 2, D:1) a ball python skeleton (40, 3, D:1) a frilled lizard corpse (skeletalised by now) (48, 18, D:1) a bat skeleton (48, 30, D:1) 2 boomerangs (52, -7, D:1) a +0 club a hobgoblin skeleton (56, -17, D:1) a ball python corpse (skeletalised by now) (58, -7, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a rat corpse (0, 1, D:2) a +1 dagger of venom (unseen) (1, 2, D:2) a +0 dagger a +0 robe an orc corpse (2, 1, D:2) a +0 dagger a +0 robe a ring of see invisible (2, 2, D:2) a +0 dagger a +0 leather armour an orc corpse a hobgoblin corpse (6, 16, D:2) the +6 hammer of the Maze {speed, *Rage rPois rN+ Int+2} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (unseen) (7, 2, D:2) a rat corpse (7, 3, D:2) a +0 whip a kobold corpse (14, -8, D:2) a +0 robe (16, 4, D:2) a +0 dagger a kobold corpse (19, -17, D:2) a +0 scythe a +2 robe (21, -14, D:2) a +0 mace (21, -11, D:2) a +0 hand axe (24, -30, D:2) a +0 whip 2 stones a +0 dagger a kobold corpse (skeletalised by now)