Hydeparker Level 1 of the Dungeon (2, 16, D:1) a +0 dagger (3, -16, D:1) a jackal skeleton (3, -8, D:1) a frilled lizard skeleton (5, 28, D:1) a +0 chain mail (6, 25, D:1) a +0 leather armour (10, 16, D:1) a bat corpse (skeletalised by now) (21, 10, D:1) a ball python skeleton (28, 19, D:1) a +0 dagger 2 stones (32, -13, D:1) 8 stones (34, -7, D:1) a quokka corpse (skeletalised by now) (38, -11, D:1) a +0 dagger (38, 2, D:1) a +0 leather armour (47, 2, D:1) a jackal corpse (skeletalised by now) (48, 2, D:1) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (1, 19, D:2) a +0 falchion (3, 19, D:2) 6 stones (4, 7, D:2) a +3 short sword a kobold skeleton (5, 7, D:2) a rat skeleton (8, 4, D:2) the +0 chain mail of Hesegh {Harm Dex+2} Harm: It increases damage dealt and taken. Dex+2: It affects your dexterity (+2). (14, 8, D:2) a ball python skeleton (14, 12, D:2) a +0 whip a stone a kobold skeleton (18, 11, D:2) a +0 club (22, -10, D:2) a +0 dagger a goblin skeleton (22, -9, D:2) a bat skeleton (29, 13, D:2) 4 stones Level 3 of the Dungeon (0, 0, D:3) 10 gold pieces (2, -18, D:3) a hobgoblin corpse (2, -16, D:3) a giant cockroach corpse (3, -24, D:3) 9 gold pieces (18, 18, D:3) a +0 club a +0 sling (19, -17, D:3) a quokka corpse (24, -2, D:3) a rat corpse (28, -19, D:3) a +0 leather armour (36, -20, D:3) a +0 leather armour (41, 12, D:3) a rat corpse (43, 12, D:3) a quokka corpse (52, 8, D:3) a +0 club (53, 10, D:3) a potion of curing