Hydeparker Level 1 of the Dungeon (3, -6, D:1) a +0 dagger a goblin skeleton (6, -1, D:1) a hobgoblin corpse (skeletalised by now) (7, -33, D:1) a +0 spear (7, 0, D:1) a hobgoblin corpse (skeletalised by now) (9, -45, D:1) a frilled lizard corpse (skeletalised by now) (19, 2, D:1) a staff of conjuration (27, -16, D:1) a ball python skeleton (28, -34, D:1) a +0 club (31, -20, D:1) a bat skeleton (35, -25, D:1) a bat skeleton (36, -14, D:1) a dwarf skeleton (36, -1, D:1) a dwarf skeleton (37, -4, D:1) a dwarf skeleton (39, -11, D:1) a +0 leather armour (43, -20, D:1) a frilled lizard skeleton (44, -36, D:1) a frilled lizard skeleton (45, -11, D:1) a dwarf skeleton (47, -38, D:1) 6 stones (54, -1, D:1) a +0 dagger a stone (55, -32, D:1) a frilled lizard corpse (skeletalised by now) (59, -27, D:1) 4 boomerangs (59, -9, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (9, -1, D:2) a quokka corpse (skeletalised by now) (13, -32, D:2) a +0 robe (15, 8, D:2) a +0 club (17, -36, D:2) a frilled lizard corpse (18, -24, D:2) a +0 dagger (18, -23, D:2) a +0 dagger a goblin corpse (19, -25, D:2) a quokka corpse (skeletalised by now) (20, 10, D:2) 8 stones (21, -15, D:2) an adder corpse (skeletalised by now) (22, 11, D:2) the +1 robe of Darkness {rN+ Slay+3 SInv} rN+: It protects you from negative energy. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. (42, -33, D:2) a bat corpse Level 3 of the Dungeon (0, 0, D:3) a giant cockroach corpse (5, 7, D:3) a potion of ambrosia (6, 8, D:3) a +0 short sword a +0 chain mail the human corpse of Terence (6, 9, D:3) a hobgoblin corpse (12, 8, D:3) a +0 robe (20, -6, D:3) a +0 whip (22, 0, D:3) 3 poisoned darts (22, 3, D:3) a ball python corpse