Hydeparker Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (1, 16, D:1) a +0 dagger (10, 5, D:1) a hobgoblin corpse (skeletalised by now) (15, -12, D:1) a hobgoblin skeleton (18, 27, D:1) 4 stones (19, 1, D:1) a +0 trident (41, 6, D:1) a +0 short sword (43, 15, D:1) 4 boomerangs Level 2 of the Dungeon (0, 0, D:2) a ball python skeleton (11, 7, D:2) a +0 pair of boots (22, 28, D:2) a ball python corpse (skeletalised by now) (23, -23, D:2) a hobgoblin corpse (skeletalised by now) (29, -25, D:2) a bat corpse (skeletalised by now) (31, -10, D:2) a hobgoblin corpse (skeletalised by now) (31, -9, D:2) a hobgoblin corpse (skeletalised by now) (31, 11, D:2) a +0 ring mail 4 stones a +0 club (31, 24, D:2) 4 javelins (32, -9, D:2) a bat skeleton (35, 14, D:2) a +0 ring mail (38, 15, D:2) a +0 dagger (39, 6, D:2) a ball python skeleton (40, 24, D:2) a human skeleton (44, 29, D:2) a +0 whip (45, 25, D:2) a human corpse (skeletalised by now) (45, 29, D:2) a human skeleton (46, 16, D:2) 3 flux baubles (47, 25, D:2) a human skeleton (47, 26, D:2) a human skeleton (50, -6, D:2) a +0 quarterstaff Level 3 of the Dungeon (0, 0, D:3) a potion of haste (0, 2, D:3) a scroll of identify (2, -1, D:3) a scroll of blinking (2, 1, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (2, 3, D:3) a potion of mutation (4, 27, D:3) a +0 chain mail (5, 1, D:3) a +0 club a +0 robe a gnoll corpse (12, 23, D:3) a +0 hand axe (12, 37, D:3) a hobgoblin corpse (13, 0, D:3) a +0 whip a stone a rat corpse (16, 42, D:3) a ball python corpse (skeletalised by now) (30, 43, D:3) a hobgoblin corpse (31, 43, D:3) a medusa talisman (32, 44, D:3) a +0 dagger a goblin corpse (36, 19, D:3) a potion of curing (39, 14, D:3) a scarab talisman