Hydeparker Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (5, -27, D:1) a quill talisman (5, 2, D:1) a hobgoblin corpse (skeletalised by now) (6, 2, D:1) a rat corpse (skeletalised by now) (7, 2, D:1) a rat corpse (skeletalised by now) (8, -7, D:1) a +0 whip (8, -4, D:1) a bat corpse (skeletalised by now) (9, -7, D:1) a frilled lizard corpse (skeletalised by now) (9, -5, D:1) a +0 ring mail (12, -16, D:1) a +0 leather armour (12, -15, D:1) 6 stones (15, 1, D:1) a +0 spear (22, -2, D:1) a +0 ring mail (23, -35, D:1) a +0 dagger (26, -25, D:1) a +0 plate armour a hobgoblin skeleton (31, -28, D:1) a rat skeleton (34, 1, D:1) 3 atropa-tipped darts (36, -25, D:1) a hobgoblin corpse (skeletalised by now) (40, -19, D:1) a frilled lizard corpse (skeletalised by now) (42, -8, D:1) a +0 mace (44, -2, D:1) a storm talisman (46, -6, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Duf Kode's Book Shoppe a book of Cantrips (208 gold) a book of Dreams (312 gold) a book of Air (286 gold) a book of Debilitation (286 gold) a book of Unlife (364 gold) a manual of Maces & Flails (1040 gold) a book of Flames (364 gold) a book of Maladies (442 gold) a book of Geomancy (260 gold) Sif Muna's Omnibus of Malediction and the Sky (286 gold) Spells Type Level a - Static Discharge Conjuration/Air 2 b - Tukima's Dance Hexes 3 c - Inner Flame Hexes/Fire 3 (0, 0, D:2) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (8, 30, D:2) a rat corpse (skeletalised by now) (15, 10, D:2) a jackal corpse (skeletalised by now) (15, 11, D:2) a jackal skeleton (19, -15, D:2) a frilled lizard skeleton (20, -3, D:2) a hobgoblin skeleton (21, 7, D:2) a +0 club (23, 10, D:2) a +0 club a stone (25, 8, D:2) a +0 club (26, 8, D:2) a +0 whip a stone a kobold skeleton (32, -8, D:2) a +0 club 3 stones (43, 27, D:2) a +0 scythe a +0 robe (46, 33, D:2) the +1 robe of Birdsong {Harm rElec Will+ rCorr} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (48, 11, D:2) a +0 club (50, -15, D:2) a +0 club (54, 29, D:2) a jackal skeleton (55, 18, D:2) a jackal skeleton (56, 17, D:2) a +0 short sword 3 stones a kobold skeleton (57, 25, D:2) a +0 scale mail a goblin skeleton (59, 16, D:2) a staff of cold (72, 27, D:2) 4 stones Level 3 of the Dungeon (0, 0, D:3) a ball python corpse (skeletalised by now) (2, 14, D:3) a +0 club a goblin skeleton (4, -11, D:3) a +0 war axe (12, 30, D:3) a +0 short sword a kobold corpse (skeletalised by now) (38, 11, D:3) a +0 dagger (42, -18, D:3) an inkwell talisman (43, -14, D:3) a rat skeleton (44, -16, D:3) a +0 hand axe an orc corpse (skeletalised by now) (44, 13, D:3) a +0 dagger (45, -3, D:3) a +0 short sword (47, -5, D:3) a +0 short sword a stone a kobold corpse (skeletalised by now) Level 4 of the Dungeon (9, -9, D:4) a +0 flail (9, 6, D:4) an adder corpse (skeletalised by now) (9, 7, D:4) a +0 dagger a kobold corpse (skeletalised by now) (9, 16, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (11, 7, D:4) a +0 long sword (11, 10, D:4) a yak corpse (skeletalised by now) (13, 2, D:4) a ball python skeleton (13, 3, D:4) a +1 whip of flaming a +1 robe of willpower (13, 13, D:4) a +1 dagger of venom (13, 18, D:4) a hound corpse (skeletalised by now) (14, 3, D:4) a ball python skeleton (16, -28, D:4) 5 stones (17, 3, D:4) an adder skeleton (18, 2, D:4) an iguana skeleton (19, 9, D:4) a +0 club (22, 11, D:4) a +0 leather armour (22, 12, D:4) a staff of conjuration (28, -16, D:4) a +0 robe (33, -15, D:4) a quokka corpse (skeletalised by now) (33, -1, D:4) a +0 club a +0 flail (33, 0, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (35, -14, D:4) 4 stones (36, -11, D:4) 5 stones (43, -12, D:4) a hobgoblin skeleton (47, 10, D:4) a black bear corpse (skeletalised by now) (51, -18, D:4) a +0 pair of gloves (51, -14, D:4) a +0 dagger (51, -4, D:4) a +0 short sword (54, -4, D:4) 6 poisoned darts Level 5 of the Dungeon (7, 1, D:5) an adder corpse (skeletalised by now) (14, -31, D:5) a +0 pair of gloves (14, 9, D:5) a +0 ring mail (21, -22, D:5) a +0 plate armour (25, -36, D:5) an iguana skeleton (28, 2, D:5) 2 stones (35, -13, D:5) a +0 whip a gnoll corpse (skeletalised by now) (35, -11, D:5) a +0 flail (35, -10, D:5) a +0 halberd a gnoll corpse (skeletalised by now) (36, -10, D:5) a +0 spear a gnoll corpse (skeletalised by now) (38, -15, D:5) a hound corpse (skeletalised by now) (41, 11, D:5) a +0 falchion a +0 ring mail an orc corpse (skeletalised by now) (46, 9, D:5) 2 boomerangs (54, -15, D:5) 3 stones Level 6 of the Dungeon (7, 24, D:6) a +0 dagger a +0 robe of cold resistance (10, -9, D:6) a water moccasin skeleton (10, 21, D:6) a +0 scimitar a +0 robe (10, 24, D:6) a +0 long sword a +0 robe a +1 falchion a +0 robe (10, 25, D:6) a +0 short sword a +0 ring mail the elf corpse of Duvessa (skeletalised by now) (11, -23, D:6) 3 flux baubles (12, -10, D:6) the inkwell talisman of the Serpent {rElec rC+ Will-} [inkwell talisman] rElec: It insulates you from electricity. rC+: It protects you from cold. Will-: It decreases your willpower. the inkwell talisman "Soxouk" {Str+4 Dex+2} [inkwell talisman] Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). (16, 22, D:6) 5 stones (17, -4, D:6) a +0 flail (17, 5, D:6) a bullfrog skeleton (18, -30, D:6) an electric eel corpse (skeletalised by now) (18, 11, D:6) a +0 whip an orc skeleton (19, 9, D:6) a +0 dagger a +0 robe an orc skeleton (19, 10, D:6) a +0 giant club an ogre skeleton (19, 11, D:6) a +0 whip a +0 plate armour an orc skeleton (20, 9, D:6) a +0 dagger a +0 robe (20, 11, D:6) a +0 club (22, 28, D:6) a +0 robe (27, 21, D:6) a +0 robe (28, 1, D:6) a +0 short sword a curare-tipped dart (29, 0, D:6) a +2 dagger of venom a kobold skeleton (29, 1, D:6) a +0 giant club (30, 1, D:6) a +0 club a stone (42, -14, D:6) a +2 heavy flail a +0 leather armour (45, -3, D:6) the staff "Pendulum" {rF++ Dex+3 Conj Fire} [staff of fire] rF++: It greatly protects you from fire. Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. Level 7 of the Dungeon (0, 0, D:7) a +0 whip (3, -8, D:7) a +0 hand axe (4, 7, D:7) a book of Decay (6, -10, D:7) a +0 dagger (6, -3, D:7) a book of Flames (7, 8, D:7) a scroll of revelation (8, 0, D:7) a +0 spear (8, 1, D:7) a +0 spear a goblin corpse (9, 1, D:7) a +0 spear