IronButcher Level 1 of the Dungeon (0, 0, D:1) a +0 whip (3, -11, D:1) 6 boomerangs (7, -3, D:1) a +0 whip 5 stones a kobold corpse (skeletalised by now) (8, -1, D:1) a hobgoblin skeleton (9, -7, D:1) a ball python corpse (skeletalised by now) (13, 4, D:1) a +0 club (13, 17, D:1) a +0 short sword a stone a jackal skeleton a kobold skeleton (14, 16, D:1) a jackal skeleton (17, -11, D:1) a +0 dagger (18, -10, D:1) a +0 club (18, -1, D:1) a +0 ring mail (21, 5, D:1) a +0 whip a gnoll corpse (skeletalised by now) (21, 24, D:1) a +0 ring mail (26, -18, D:1) a +0 dagger a stone (26, -3, D:1) 5 stones (28, -3, D:1) 8 stones (33, -16, D:1) a +0 dagger (38, 10, D:1) a +0 mace (39, -12, D:1) a +0 dagger (40, 27, D:1) 6 poisoned darts (46, 0, D:1) a +0 club a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (47, 1, D:1) a ball python corpse (skeletalised by now) (52, 16, D:1) a +0 whip Level 2 of the Dungeon [Shop] Kirchedie's Jewellery Shop a +5 ring of evasion (396 gold) an amulet of the acrobat (330 gold) the ring "Muegurah" {^Contam rElec rC+ rN+ MP+9} (435 gold) [ring of magical power] rC+: It protects you from cold. rElec: It insulates you from electricity. rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). ^Contam: It causes magical contamination when unequipped. an amulet of regeneration (330 gold) an amulet of magic regeneration (330 gold) a ring of ice (275 gold) a +5 ring of evasion (396 gold) a ring of wizardry (330 gold) an amulet of magic regeneration (330 gold) a ring of wizardry (330 gold) (0, 0, D:2) a +0 war axe (8, -5, D:2) a ball python skeleton (9, -5, D:2) 5 stones (13, 1, D:2) a rat skeleton (13, 30, D:2) a +0 spear (14, 0, D:2) a +0 club a goblin skeleton (15, 3, D:2) 8 stones (22, 43, D:2) a +0 dagger (28, 22, D:2) a +0 whip (29, 11, D:2) a quokka corpse (skeletalised by now) (33, 4, D:2) a +0 club (37, 41, D:2) 5 stones (38, -3, D:2) a +0 whip (41, 9, D:2) a +0 whip (47, 28, D:2) 3 stones (53, -3, D:2) a +2 helmet Level 3 of the Dungeon (0, 0, D:3) a +0 arbalest (3, -3, D:3) a +0 robe (4, -9, D:3) a +1 whip of electrocution (6, -7, D:3) a +0 short sword (9, 9, D:3) a +0 whip a +0 leather armour an orc skeleton (10, 7, D:3) a +0 whip a +0 dagger an orc skeleton (10, 13, D:3) a +0 whip a kobold skeleton (10, 26, D:3) a +0 leather armour (11, 4, D:3) a +0 shortbow a centaur skeleton (12, -21, D:3) a +0 spear (13, -21, D:3) a +0 short sword a kobold skeleton (14, -23, D:3) a ball python skeleton (14, -22, D:3) a +0 dagger (17, -9, D:3) a +0 club (19, 1, D:3) an adder skeleton (19, 2, D:3) a +0 dagger (20, 27, D:3) 5 stones (23, -2, D:3) a +0 dagger a kobold skeleton (27, 17, D:3) a +0 leather armour (31, 27, D:3) 7 stones (34, 8, D:3) a +0 dagger a stone a kobold skeleton (34, 12, D:3) a +0 spear (35, 8, D:3) a +0 scale mail (44, -5, D:3) a ball python corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a scroll of identify (0, 2, D:4) a potion of brilliance (2, -1, D:4) a scroll of teleportation (2, 1, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (2, 3, D:4) a potion of resistance (5, 1, D:4) 14 gold pieces a +0 club a +0 whip a +0 falchion a +0 giant spiked club a +0 orcbow a +0 flail a gnoll corpse a centaur corpse (6, 0, D:4) a +0 shortbow a +0 club a centaur corpse a gnoll corpse (6, 2, D:4) a +0 club a +0 robe a gnoll corpse (8, 10, D:4) a +0 club (11, -24, D:4) a +0 club a +0 leather armour an orc skeleton (11, -22, D:4) a +0 dagger a +0 robe an orc skeleton (12, -23, D:4) a +0 dagger a +0 robe (13, -2, D:4) a +0 trident (20, -10, D:4) 5 stones (23, -10, D:4) a ball python skeleton (30, -7, D:4) 2 poisoned darts (34, -11, D:4) a +0 whip (35, -11, D:4) a +0 club (36, -13, D:4) a +0 whip a +0 whip a gnoll corpse (skeletalised by now) (36, -12, D:4) a +0 club a +0 robe a +0 club a +0 robe a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (58, -25, D:4) a +0 falchion a +0 scale mail a +0 hand axe a +0 ring mail (58, -24, D:4) a +0 club a +0 ring mail an orc corpse (skeletalised by now) (59, -25, D:4) a +0 dagger a +0 robe a +0 whip a +0 ring mail