IronButcher Level 1 of the Dungeon (4, 7, D:1) a +0 whip (17, -2, D:1) a +0 plate armour (28, -14, D:1) a +0 dagger (29, -11, D:1) a quokka skeleton (42, -12, D:1) a rat corpse (skeletalised by now) (45, -1, D:1) a +0 club 5 stones a kobold skeleton (45, 18, D:1) 13 gold pieces (45, 25, D:1) a +0 whip 4 stones Level 2 of the Dungeon [Shop] Rooxemn's Antique Weapon Emporium a +0 spear (87 gold) a +0 club (29 gold) a +0 quarterstaff (116 gold) a +0 quarterstaff (116 gold) a +0 quarterstaff (116 gold) a +1 hand axe of electrocution (420 gold) a +0 quarterstaff (116 gold) the +7 quarterstaff "Ficurhee" {spect, *Corrode rElec Dex+4} (1792 gold) Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. a +0 club (29 gold) a +0 quarterstaff of draining (266 gold) the +7 orcbow "Spiderbane" {flame, rCorr Str+3 Int+2} (1867 gold) Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). rCorr: It protects you from acid and corrosion. (0, 0, D:2) a bat skeleton (2, 33, D:2) a +0 hand axe (10, 13, D:2) a +2 dagger of venom a kobold skeleton (25, 28, D:2) a +0 robe (30, 24, D:2) a rat skeleton (35, 15, D:2) a +0 scale mail (40, 17, D:2) a +0 ring mail (42, 31, D:2) the orb of Dishonesty {*Rage, Stlth+} Stlth+: It makes you more stealthy. (59, 35, D:2) 8 stones