Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 1794836350049018011 0 Irth the Conjurer (level 1, 17/17 HPs) Began as a Gnoll Wanderer on Aug 21, 2026. Got out of the dungeon alive. The game lasted 00:00:17 (1 turns). Irth the Conjurer (Gnoll Wanderer) Turns: 1, Time: 00:00:17 Health: 17/17 AC: 3 Str: 14 XL: 1 Next: 0% Magic: 4/4 EV: 10 Int: 10 God: Gold: 0 SH: 0 Dex: 9 Spells: 4/5 levels left rFire . . . (100%) a - +0 mace rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 mace (weapon) Missiles b - 8 poisoned darts (quivered) Armour c - a +0 leather armour (worn) Scrolls t - a scroll of teleportation Skills: + Level 2.3 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 2.3 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Ranged Weapons + Level 4.4 Throwing + Level 2.3 Armour + Level 2.3 Dodging + Level 0.0 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 2.6 Spellcasting + Level 5.3 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Forgecraft + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Alchemy + Level 0.0 Invocations + Level 0.0 Evocations + Level 0.0 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 24% 2x1d5 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 12% 3d7 36% 3 Iskenderun's Mystic Bla Conj/Tloc 6% 2d4 (+2d1 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Welcome, Irth the Gnoll Wanderer. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 mace, 8 poisoned darts, a +0 leather armour, a scroll of teleportation; and the following spell memorised: Foxfire; and the following spells available to memorise: Stone Arrow, Iskenderun's Mystic Blast. You have escaped! ...###### .......@# +######## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Irth the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Irth set off with the following items: a +0 mace, 8 | poisoned darts, a +0 leather armour, a scroll of | teleportation; and the following spell memorised: Foxfire; | and the following spells available to memorise: Stone | Arrow, Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_feature_with_door, layout_loops_corners, shapermc_ecumenical_altar_notcrosses, kennysheep_another_room, minmay_bisected