Isabel Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (1, 3, D:1) a +0 spear (4, 2, D:1) a +0 club a stone (4, 3, D:1) a jackal corpse (skeletalised by now) (5, 26, D:1) a +0 glaive (5, 27, D:1) a +0 short sword a stone (12, -7, D:1) a +0 tower shield (15, 4, D:1) a +0 dagger 5 stones (18, 14, D:1) a rat skeleton (20, 12, D:1) a +0 short sword a stone a kobold skeleton (21, 20, D:1) a +0 whip (46, -17, D:1) a +0 barding (46, 10, D:1) a ball python skeleton (52, -14, D:1) a quokka skeleton (52, -12, D:1) a hobgoblin skeleton (54, 0, D:1) a +0 whip (60, -17, D:1) a +0 short sword 5 stones Level 2 of the Dungeon (0, 0, D:2) a staff of earth (1, -6, D:2) a +0 whip (4, 22, D:2) a +0 club (11, 10, D:2) a +0 whip a gnoll skeleton (12, 10, D:2) a +2 halberd of freezing a gnoll skeleton (13, 10, D:2) a +0 spear a +0 flail a gnoll skeleton (15, -13, D:2) an orb of mayhem (15, -12, D:2) a +0 whip (15, -3, D:2) a +0 club (20, 39, D:2) a rat corpse (skeletalised by now) (26, -5, D:2) a +0 plate armour (26, 29, D:2) an adder corpse (skeletalised by now) (27, -7, D:2) a +0 dagger (37, 24, D:2) a +0 short sword (38, -2, D:2) a +0 robe a +0 club (42, 11, D:2) the felid corpse of Natasha (skeletalised by now) (47, 22, D:2) 3 stones a +0 club (49, -16, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 helmet (3, 0, D:3) a +0 leather armour (4, -8, D:3) a +0 club an orc skeleton (12, -30, D:3) 5 stones a kobold corpse (skeletalised by now) (12, -13, D:3) an amulet of chemistry (17, -24, D:3) a +0 flail (28, -20, D:3) a +0 club 3 stones a kobold skeleton (34, -8, D:3) a hobgoblin skeleton (34, 3, D:3) a +0 spear (40, 4, D:3) a quokka skeleton (45, -12, D:3) a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) (45, 9, D:3) a +0 hammer (47, -10, D:3) a +0 mace (47, -6, D:3) a bat skeleton (48, -9, D:3) a rat skeleton (48, 8, D:3) a +2 quarterstaff of chaos a +0 cloak of willpower (50, -8, D:3) the +1 spear "Ynokul" {entangle, rN+ Dex-3 SInv Stlth+} rN+: It protects you from negative energy. Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (56, 2, D:3) a +0 plate armour Level 4 of the Dungeon (1, 0, D:4) an adder corpse (skeletalised by now) (3, 23, D:4) a +0 dagger (3, 27, D:4) the +1 hand axe of Qazlal's Approval {flame, *Rage rC+ rCorr Str+3} *Rage: It berserks you when you make melee attacks (+20% chance). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. (6, -15, D:4) an orb of energy (6, -2, D:4) a scarab talisman (7, 19, D:4) a +0 dagger (15, -7, D:4) 4 large rocks (18, -9, D:4) a +0 heavy dire flail a +0 chain mail the human corpse of Edmund (skeletalised by now) (18, 24, D:4) an iguana skeleton (24, 30, D:4) a medusa talisman (31, 24, D:4) a +0 hand axe a +0 chain mail (31, 35, D:4) an adder skeleton (33, 30, D:4) a +0 ring mail (34, 2, D:4) a +0 hand axe (46, 37, D:4) a +0 plate armour (60, -10, D:4) a +0 pair of boots Level 5 of the Dungeon (0, 17, D:5) a +0 sling (3, 7, D:5) a +0 robe a +0 dagger an orc skeleton (4, 7, D:5) a +0 chain mail a +0 club a +0 scale mail a +0 club an orc skeleton an orc skeleton (4, 8, D:5) a +0 flail