Isabel Level 1 of the Dungeon (10, -8, D:1) a +0 war axe (11, -2, D:1) a +0 short sword (11, 2, D:1) a bat skeleton (13, -9, D:1) a rat skeleton (13, 4, D:1) a +0 dagger (15, -43, D:1) a bat corpse (skeletalised by now) (19, -40, D:1) a bat corpse (skeletalised by now) (19, -39, D:1) a hobgoblin corpse (skeletalised by now) (19, 6, D:1) a +0 leather armour (24, 0, D:1) a hobgoblin skeleton (25, 0, D:1) a +0 dagger a goblin skeleton (26, -22, D:1) a +0 club (27, -22, D:1) a hobgoblin skeleton (28, -22, D:1) a +0 whip a kobold skeleton (31, -36, D:1) a +0 ring mail (32, -5, D:1) a +0 leather armour (36, -34, D:1) a +0 dagger a kobold corpse (skeletalised by now) (37, -34, D:1) a quokka corpse (skeletalised by now) (39, -42, D:1) a hobgoblin corpse (skeletalised by now) (42, -41, D:1) a +0 spear (43, -14, D:1) a ball python corpse (skeletalised by now) (45, -16, D:1) a +0 ring mail (53, -42, D:1) a ball python skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 whip (1, -4, D:2) a +0 dagger a goblin skeleton (2, -4, D:2) a quokka skeleton (19, 0, D:2) a rat skeleton (21, -9, D:2) the +4 spear of the Queen {protect, rPois Str+2 Int+2 SInv} rPois: It protects you from poison. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. (21, 8, D:2) a +0 plate armour (22, 16, D:2) a +0 ring mail (26, 18, D:2) a +0 leather armour (27, 1, D:2) a +0 robe (37, 10, D:2) a +0 trident (38, -3, D:2) a +0 short sword (39, 12, D:2) a +0 short sword a kobold skeleton (48, 3, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (4, -20, D:3) an adder corpse (skeletalised by now) (9, -15, D:3) a frilled lizard corpse (skeletalised by now) (11, -20, D:3) a +0 hand axe a +0 ring mail (13, -24, D:3) a ball python corpse (skeletalised by now) (28, -10, D:3) an adder skeleton (29, -25, D:3) an adder skeleton (29, -5, D:3) a hound corpse (skeletalised by now) a bat corpse (skeletalised by now) (29, -3, D:3) the +7 orcbow of the Lettuce {speed, Int+6} Int+6: It affects your intelligence (+6). It cannot be enchanted further. (30, -7, D:3) a jackal corpse (skeletalised by now) (37, -21, D:3) 2 flux baubles (42, -26, D:3) a +0 helmet (50, -29, D:3) a +0 sling Level 4 of the Dungeon (1, -13, D:4) a hound corpse (skeletalised by now) (5, 2, D:4) a +0 hand axe (21, 5, D:4) a +0 shortbow a centaur corpse (skeletalised by now) (29, -17, D:4) an adder corpse (skeletalised by now) (31, 8, D:4) a +0 helmet (32, -15, D:4) a hobgoblin corpse (skeletalised by now) (38, -11, D:4) the quill talisman of the Stag {SInv} [quill talisman] SInv: It lets you see invisible. (40, 5, D:4) a +0 club (41, -18, D:4) a +0 robe (43, -29, D:4) a +0 whip (43, -21, D:4) a +0 shortbow a centaur skeleton (70, 1, D:4) a +0 flail a +0 leather armour a +0 short sword an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (70, 3, D:4) a +1 short sword of venom (70, 5, D:4) a +0 war axe a +0 ring mail an orc corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 robe (5, -9, D:5) a +0 dagger (12, -7, D:5) a +3 war axe a +0 robe (12, 4, D:5) a +4 hand axe a +0 robe (19, 1, D:5) a +4 hand axe a +0 robe (19, 2, D:5) a black bear skeleton (23, 7, D:5) a +2 morningstar a +0 leather armour (40, 8, D:5) a +0 scythe a +0 robe the human skeleton of Sigmund (41, -21, D:5) a +0 giant club an ogre skeleton (46, -23, D:5) a +5 mace a +0 robe (49, -28, D:5) an inkwell talisman (57, 22, D:5) a +0 dagger (58, -13, D:5) a +0 flail an orc skeleton (59, -13, D:5) a +0 flail a +0 ring mail a +0 dagger a +0 dagger a +0 robe an orc skeleton an orc skeleton Level 6 of the Dungeon (10, -10, D:6) a +0 buckler (15, 10, D:6) a +0 robe (20, -12, D:6) a stone a +0 dagger (20, -10, D:6) a stone a +0 club a +0 dagger a kobold skeleton (20, -9, D:6) 3 stones a +0 short sword (21, -12, D:6) a stone a +0 short sword a kobold skeleton (28, -30, D:6) a +2 dagger of freezing a +0 short sword (32, -27, D:6) a +0 ring mail a +0 flail (32, -26, D:6) a +0 dagger a +0 chain mail 3 boomerangs a +0 falchion an orc skeleton (33, -27, D:6) a +0 ring mail a +0 club (34, 2, D:6) a +0 dagger (39, -17, D:6) a +0 robe (42, -22, D:6) a +0 ring mail (43, -2, D:6) a +0 arbalest Level 7 of the Dungeon (2, 20, D:7) a +0 flail a +0 ring mail (7, 12, D:7) a +0 leather armour (10, -6, D:7) a +0 spear (18, 11, D:7) a +0 falchion (19, 28, D:7) an orb of light (20, 18, D:7) a +0 mace (22, 6, D:7) a +0 spear (23, 7, D:7) a +0 club a +0 robe (23, 8, D:7) a +0 club (23, 9, D:7) a +0 whip (24, 7, D:7) a +0 whip (26, 26, D:7) a +0 dagger (33, 26, D:7) a +0 short sword (34, -3, D:7) a +0 rapier (34, 26, D:7) a +0 dagger a +0 whip (35, 26, D:7) a +2 whip of venom (36, 14, D:7) a +0 ring mail (36, 26, D:7) a +0 club 5 stones (36, 32, D:7) a +0 whip (38, 12, D:7) a +0 orcbow (53, -9, D:7) a +3 quarterstaff of chaos a +0 cloak (54, -9, D:7) a +0 hammer Level 8 of the Dungeon (0, 0, D:8) a +0 dagger (1, -1, D:8) a +0 halberd (1, 1, D:8) a +0 halberd (2, 0, D:8) a +0 short sword (3, 5, D:8) a +1 short sword of protection (4, 1, D:8) a +0 club a +2 halberd of protection a +0 robe (4, 4, D:8) a +0 whip 5 stones (4, 5, D:8) a +0 short sword a stone (5, 4, D:8) a +0 short sword a +0 dagger (6, 0, D:8) a +0 robe (6, 2, D:8) a +0 spear (6, 4, D:8) a +0 dagger a +0 club a boomerang (7, 4, D:8) a +0 club (7, 13, D:8) a +0 leather armour (8, 10, D:8) a +0 club the Ecumenical Temple a bailey (0, 0, Bailey) a +0 trident a +0 scale mail (2, -12, Bailey) 2 potions of magic (2, -10, Bailey) a potion of might (2, -8, Bailey) 2 potions of heal wounds (3, -11, Bailey) a potion of invisibility (3, -9, Bailey) a potion of heal wounds (4, -12, Bailey) a potion of haste (4, -8, Bailey) a potion of invisibility (4, -4, Bailey) 6 gold pieces a +0 halberd a +0 scale mail (4, 4, Bailey) a +0 trident a +0 scale mail (5, -11, Bailey) 2 potions of heal wounds (5, -9, Bailey) a potion of resistance (6, -12, Bailey) a potion of cancellation (6, -10, Bailey) a potion of heal wounds (8, -4, Bailey) 6 gold pieces (still there?) a +2 halberd of draining (still there?) (10, -14, Bailey) a +1 halberd of electrocution (10, -4, Bailey) 7 gold pieces a +2 halberd of draining (10, 0, Bailey) a +0 trident a +0 ring mail (10, 4, Bailey) a +2 halberd of draining (15, -8, Bailey) a +0 spear (16, -8, Bailey) a +0 spear (18, -6, Bailey) a +2 halberd of draining (18, -4, Bailey) a +2 halberd of electrocution (18, 0, Bailey) a +0 spear a +0 scale mail (18, 4, Bailey) a +0 trident a +0 scale mail