Isabel Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (16, 27, D:1) a ball python skeleton (17, 26, D:1) a ball python skeleton (19, 25, D:1) a quokka corpse (skeletalised by now) (22, 37, D:1) a +0 robe (25, -5, D:1) a +0 spear (28, 15, D:1) a +0 dagger (31, 4, D:1) a bat corpse (skeletalised by now) (35, -4, D:1) a bat skeleton (37, 28, D:1) a hobgoblin skeleton (51, 30, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (3, -20, D:2) a staff of air (20, -14, D:2) a +0 dagger (23, -8, D:2) a +0 leather armour (29, -45, D:2) a +0 helmet (33, -27, D:2) a +0 robe (52, -51, D:2) a potion of moonshine Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a goblin corpse (skeletalised by now) (4, -7, D:3) a jackal corpse (skeletalised by now) (4, -6, D:3) a jackal corpse (skeletalised by now) (8, 20, D:3) a hobgoblin corpse (skeletalised by now) (8, 31, D:3) 2 boomerangs (15, 10, D:3) a +0 ring mail (37, 26, D:3) a +0 mace a +0 club a +0 hand axe a +0 chain mail an orc skeleton an orc skeleton (40, 40, D:3) a +0 whip (43, 6, D:3) a +0 dagger (48, 10, D:3) a +0 pair of gloves Level 4 of the Dungeon (0, 0, D:4) a +0 rapier (0, 3, D:4) a +0 helmet (0, 11, D:4) a +0 ring mail (3, 6, D:4) the +0 pair of gloves of the King of the Hill {Rampage rF+ rC+ Regen+ Str-3} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+: It protects you from fire. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Str-3: It affects your strength (-3). It cannot be enchanted further. (4, 6, D:4) a +0 robe (7, 4, D:4) a hobgoblin corpse (skeletalised by now) (7, 5, D:4) a +0 short sword 4 stones a +0 dagger a +0 robe a kobold corpse (skeletalised by now) (7, 6, D:4) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (8, -9, D:4) an iguana skeleton (8, 5, D:4) a +0 club a quokka corpse (skeletalised by now) a quokka corpse (skeletalised by now) a goblin corpse (skeletalised by now) (8, 11, D:4) a +0 short sword (9, -21, D:4) a +0 hand axe a +0 leather armour (14, -13, D:4) a +0 dagger (31, -30, D:4) a hobgoblin skeleton (32, -31, D:4) a quokka skeleton (40, -14, D:4) a +0 whip (42, -34, D:4) an orb of mayhem (50, -24, D:4) a +0 club (54, -12, D:4) a ball python corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) the quill talisman of Meatballs {-Tele rPois rC++ Int+5} [quill talisman] -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. rC++: It greatly protects you from cold. Int+5: It affects your intelligence (+5). (4, 24, D:5) a +0 dagger an orc corpse (skeletalised by now) (4, 25, D:5) a +0 dagger (5, 18, D:5) a +0 whip a +0 ring mail (6, 18, D:5) a water moccasin corpse (skeletalised by now) (16, 13, D:5) a +0 dagger a +0 robe (17, 12, D:5) a +0 short sword an orc skeleton (17, 14, D:5) a quokka skeleton (17, 15, D:5) a +0 short sword a +0 leather armour an orc skeleton (17, 16, D:5) a +0 whip a +0 ring mail an orc corpse (skeletalised by now) (17, 17, D:5) a +2 flail of holy wrath 2 boomerangs an orc corpse (skeletalised by now) (17, 19, D:5) a +0 trident a +0 ring mail (17, 20, D:5) a +0 dagger a +0 robe a +0 trident an orc skeleton an orc skeleton (17, 21, D:5) a hound skeleton (18, 17, D:5) a +0 war axe an orc skeleton (18, 19, D:5) a +0 whip a gnoll skeleton (19, 12, D:5) a +0 hand axe (19, 21, D:5) a +0 short sword (23, 11, D:5) a +0 whip a +0 leather armour (23, 24, D:5) a +0 flail (24, 18, D:5) a +0 club (24, 22, D:5) a +0 spear a gnoll skeleton (24, 28, D:5) a +0 giant spiked club an ogre skeleton (25, 14, D:5) an adder skeleton (26, 14, D:5) a +0 club a gnoll skeleton (39, -4, D:5) a +0 trident (47, 0, D:5) a staff of cold Level 6 of the Dungeon (5, -2, D:6) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (7, -2, D:6) a +0 mace a +0 ring mail (8, -1, D:6) a +0 dagger a +0 robe an orc skeleton (21, -4, D:6) a +0 flail a +0 scale mail an orc corpse (skeletalised by now) (21, -3, D:6) a +0 short sword (21, 9, D:6) a +0 orcbow (21, 10, D:6) a +0 short sword a +0 leather armour (22, -5, D:6) a +0 trident (22, -4, D:6) a +0 whip (22, -3, D:6) a +2 dagger of distortion a +0 robe an orc corpse (skeletalised by now) (24, 11, D:6) a +0 dagger a +0 robe (25, 8, D:6) a +0 pair of gloves (27, -4, D:6) a +0 robe (33, 21, D:6) a scroll of noise (38, 31, D:6) a +0 hand axe Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (4, 9, D:7) a +0 shortbow (16, -16, D:7) a +0 scale mail (22, -9, D:7) a +0 barding (30, 10, D:7) a scroll of noise Level 8 of the Dungeon (0, 0, D:8) a +0 hand axe (1, 0, D:8) a +0 hand axe a goblin corpse (1, 1, D:8) a +0 hand axe (2, 0, D:8) a +0 hand axe (3, 45, D:8) a +0 chain mail (8, 33, D:8) a black bear corpse (skeletalised by now) (12, 44, D:8) a +0 dagger a kobold corpse (skeletalised by now) (12, 45, D:8) a +0 club a kobold corpse (skeletalised by now) (13, 44, D:8) a +0 short sword (14, 44, D:8) a +0 dagger (15, 44, D:8) a medusa talisman (16, 14, D:8) a +0 flail an orc corpse (skeletalised by now) (20, 14, D:8) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (22, 14, D:8) a +0 flail (22, 15, D:8) a +0 club (23, 16, D:8) a +0 dagger a +0 robe (26, -7, D:8) a +0 buckler the Ecumenical Temple a bailey (0, 0, Bailey) an electric eel corpse (1, -8, Bailey) an electric eel corpse (22, 4, Bailey) a +0 kite shield (22, 5, Bailey) a +0 helmet (22, 14, Bailey) a stone (23, 4, Bailey) the +1 scale mail of the Wasteland {Harm Regen+ Str+2 Dex+3} Harm: It increases damage dealt and taken. Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (23, 5, Bailey) a +0 robe (23, 13, Bailey) a stone (23, 14, Bailey) a stone (25, 8, Bailey) a +0 war axe a +0 plate armour an orc corpse (30, 5, Bailey) an electric eel corpse