Isabel Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (3, 1, D:1) a frilled lizard corpse (skeletalised by now) (8, 4, D:1) a +0 spear (12, 0, D:1) the inkwell talisman "Omowis" {Int+8} [inkwell talisman] Int+8: It affects your intelligence (+8). (12, 8, D:1) a +0 leather armour (14, -13, D:1) a +0 scale mail (27, 30, D:1) a bat corpse (skeletalised by now) (43, -4, D:1) a -1 short sword (44, 33, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Ufi Qime's Assorted Antiques a +0 mace (69 gold) a potion of attraction (69 gold) a scroll of enchant armour (172 gold) a scroll of enchant weapon (172 gold) a potion of heal wounds (184 gold) a potion of mutation (184 gold) a +0 hand axe (69 gold) [Shop] Cire's Magic Scroll Boutique a scroll of identify (24 gold) a scroll of enchant armour (90 gold) a parchment of Kiss of Death (48 gold) a scroll of brand weapon (114 gold) a scroll of teleportation (unknown) (36 gold) a scroll of teleportation (unknown) (36 gold) a scroll of enchant weapon (90 gold) [Shop] Xeiror's Distillery a potion of curing (36 gold) a potion of curing (36 gold) a potion of curing (36 gold) a potion of curing (36 gold) a potion of curing (36 gold) [Shop] Hefef's Antique Weapon Shop the +3 bardiche "Qitrouk" {freeze, rC+ Will+ Int+3} (1833 gold) rC+: It protects you from cold. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} (3169 gold) Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). It cannot be enchanted further. a +0 long sword (94 gold) a +0 shortbow (81 gold) a +0 trident (94 gold) a +0 flail (94 gold) a +0 spear (81 gold) a +4 vampiric halberd (918 gold) a +2 rapier of venom (502 gold) [Shop] Cimyur's Antique Weapon Shoppe a +1 vampiric trident (437 gold) a +0 whip (62 gold) the +4 arbalest of the Shore {holy, rCorr} (1152 gold) rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +0 sling (37 gold) a +0 spear (75 gold) a +0 short sword (75 gold) a +0 broad axe (225 gold) (2, 0, D:2) a +0 dagger (4, 6, D:2) a +0 robe (8, 5, D:2) a +0 short sword a kobold skeleton (11, 4, D:2) a +0 dagger 4 stones a kobold skeleton (13, 20, D:2) a bat corpse (skeletalised by now) (15, 13, D:2) a +0 mace (16, 4, D:2) a +0 short sword (16, 21, D:2) a ball python corpse (skeletalised by now) (18, 11, D:2) a bat skeleton (18, 13, D:2) a ball python skeleton (20, 27, D:2) a rat corpse (skeletalised by now) (25, -2, D:2) a +0 helmet (44, -11, D:2) a +0 dagger a goblin corpse (skeletalised by now) (55, -7, D:2) an adder corpse (skeletalised by now) (55, -1, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) an atropa-tipped dart (0, 11, D:3) a +0 helmet (1, -2, D:3) an atropa-tipped dart