Isabel Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (2, 23, D:1) a +0 short sword a +0 club a kobold corpse (skeletalised by now) (3, -1, D:1) a +0 spear (5, -15, D:1) the inkwell talisman of Slimy Lucidity {Rampage} [inkwell talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. (10, 24, D:1) a ball python corpse (skeletalised by now) (12, -7, D:1) a +0 ring mail (16, 27, D:1) an orb of pyromania (17, -14, D:1) a +0 ring mail (18, -21, D:1) a +0 cloak of willpower (25, -20, D:1) a rat skeleton (29, -22, D:1) a bat skeleton (29, 10, D:1) a +0 short sword (29, 11, D:1) a +0 club a kobold skeleton (30, 9, D:1) a +0 dagger (33, 10, D:1) a +0 short sword 4 boomerangs a kobold skeleton (38, 17, D:1) a frilled lizard corpse (skeletalised by now) (42, -15, D:1) a +0 club a +0 club (43, -15, D:1) a +0 dagger a goblin corpse (skeletalised by now) (44, 12, D:1) a bat corpse (skeletalised by now) (47, 4, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 club (4, 5, D:2) a scarf of resistance (5, -24, D:2) a +0 cloak (6, -6, D:2) a +0 club (22, -9, D:2) a ball python skeleton (23, -21, D:2) a quokka corpse (skeletalised by now) (29, 8, D:2) a +0 pair of gloves (30, -21, D:2) a +0 dagger (35, -31, D:2) a ball python corpse (skeletalised by now) (41, -12, D:2) a +0 club (42, -1, D:2) an adder corpse (skeletalised by now) (46, -30, D:2) a ball python corpse (skeletalised by now) (50, -14, D:2) a +0 war axe (59, -18, D:2) a hobgoblin corpse (skeletalised by now) (60, 9, D:2) a frilled lizard skeleton Level 3 of the Dungeon [Shop] Goixuagg's Book Boutique a parchment of Kinetic Grapnel (48 gold) a parchment of Ozocubu's Armour (105 gold) a parchment of Slow (48 gold) a parchment of Eringya's Noxious Bog (300 gold) a parchment of Mercury Arrow (69 gold) a parchment of Summon Ice Beast (105 gold) a parchment of Shock (48 gold) a parchment of Fugue of the Fallen (105 gold) (0, 0, D:3) a +0 war axe (8, -19, D:3) a +0 trident (9, -21, D:3) an inkwell talisman (10, -27, D:3) an adder corpse (skeletalised by now) (10, -26, D:3) a rat corpse (skeletalised by now) (11, -26, D:3) a +0 short sword a kobold corpse (skeletalised by now) (12, -27, D:3) an adder corpse (skeletalised by now) (18, -34, D:3) a +0 hand axe (22, -25, D:3) a +2 plate armour of cold resistance (24, -39, D:3) a +0 plate armour (24, -34, D:3) a +0 dagger a +0 ring mail an adder skeleton (25, -35, D:3) a +0 mace an orc skeleton (25, -34, D:3) a +0 short sword a +0 hand axe (29, -15, D:3) a potion of moonshine (37, -17, D:3) a +0 ring mail (38, -36, D:3) a +0 dagger a stone (38, -24, D:3) a +0 short sword (41, -16, D:3) an adder corpse (skeletalised by now) (43, -30, D:3) a +0 leather armour (44, -30, D:3) a quokka corpse (skeletalised by now) (48, -37, D:3) an adder corpse (skeletalised by now) an adder corpse (skeletalised by now) (50, -25, D:3) a +0 dagger (62, -19, D:3) a +0 club (66, -23, D:3) a +0 falchion Level 4 of the Dungeon [Shop] Tagruso's Overcharged Wands a wand of polymorph (18) (unknown) (378 gold) a wand of flame (40) (unknown) (420 gold) a wand of warping (18) (648 gold) a wand of digging (11) (unknown) (693 gold) a wand of flame (40) (unknown) (420 gold) a wand of digging (11) (unknown) (693 gold) (5, -3, D:4) 4 large rocks (6, -19, D:4) a +0 ring mail (6, 23, D:4) a +0 club (9, -1, D:4) a +0 morningstar (10, -19, D:4) a +0 club an orc corpse (skeletalised by now) (10, -18, D:4) a +0 whip (10, -6, D:4) a +0 club (11, -19, D:4) a +0 club (16, 1, D:4) a +0 dagger a +0 ring mail (16, 8, D:4) a +0 flail a +0 leather armour a +1 hand axe of venom a +0 ring mail an orc corpse (skeletalised by now) (16, 9, D:4) a +0 trident (23, -1, D:4) a +0 club (26, 5, D:4) a +0 quarterstaff (26, 11, D:4) a hobgoblin skeleton (28, -19, D:4) a +1 mace of draining (30, -15, D:4) a +0 dagger (30, 3, D:4) a ball python corpse (skeletalised by now) (33, -3, D:4) a potion of moonshine (34, 10, D:4) a scroll of noise (47, 11, D:4) a +0 sling (52, 16, D:4) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the orb "Puehayn" {Stardust, +Blink rElec rPois} (4920 gold) +Blink: It lets you blink. rElec: It insulates you from electricity. rPois: It protects you from poison. the +1 robe of Kikubaaqudgha's Favour {MP+8} (2970 gold) MP+8: It affects your magic capacity (+8). It cannot be enchanted further. the +7 hand axe of the Unkillable {pain, Fly Will+ rCorr Int+3 Dex-5} (5860 gold) Fly: It grants you flight. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. the death talisman of Experimentation {Dex+4} (11890 gold) [talisman of death] Dex+4: It affects your dexterity (+4). the fire staff of Eternal Harmony {rF+ Str-3 Dex+3 Conj Fire} (3760 gold) [staff of fire] rF+: It protects you from fire. Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. the amulet "Kouv" {rF+ Regen+ MP-5 Dex+7} (4820 gold) [amulet of regeneration] rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. MP-5: It affects your magic capacity (-5). Dex+7: It affects your dexterity (+7). the +6 dagger "Feemea" {antimagic, rElec Will- Str+8 Int-5} (5210 gold) rElec: It insulates you from electricity. Will-: It decreases your willpower. Str+8: It affects your strength (+8). Int-5: It affects your intelligence (-5). It cannot be enchanted further. the +1 robe "Wokiatah" {Int+5 Archmagi} (3740 gold) Int+5: It affects your intelligence (+5). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. the +6 dagger of Loet {flame, rC+ rN+ Will+} (5740 gold) rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. the +5 hand axe of the Warrior {heavy, rElec rC+ Int+3} (5770 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +1 robe of Lies {rElec rCorr} (2550 gold) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the fire staff of Spores {rF+ Str-4 Dex+10 Forge Fire} (5020 gold) [staff of fire] rF+: It protects you from fire. Str-4: It affects your strength (-4). Dex+10: It affects your dexterity (+10). Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. the +0 dagger "Ada Osi" {drain, Fly rCorr Int+4} (2670 gold) Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the air staff "Biafai" {rElec rPois Int+5 Dex-4 Conj Air} (4390 gold) [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Int+5: It affects your intelligence (+5). Dex-4: It affects your dexterity (-4). Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. the medusa talisman of the Divine Slorg {Rampage *Slow Str+2 Int+2} (2930 gold) [medusa talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. *Slow: It may slow you when you take damage. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). the storm talisman "Hewoemm" {Str+3 Int-3 Dex+3} (11110 gold) [storm talisman] Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). the +11 dagger "Isabel's Curse" {holy, Dex+2} (6980 gold) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +7 spear of the Shining Light {heavy, rElec rPois rF+ rC-} (5860 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. It cannot be enchanted further. the amulet "Susid" {Reflect rPois rC+ SH+5} (4820 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. rPois: It protects you from poison. rC+: It protects you from cold. SH+5: It affects your SH (+5). the ring "Nolam" {rF++ SInv} (3950 gold) [ring of see invisible] rF++: It greatly protects you from fire. SInv: It lets you see invisible. (14, 3, D:5) a +0 club (18, 0, D:5) an iguana corpse (skeletalised by now) (21, -8, D:5) a maw talisman (22, -4, D:5) a scarab talisman (29, -1, D:5) a +0 scale mail (32, -2, D:5) an iguana skeleton (35, 13, D:5) a +0 giant spiked club Level 6 of the Dungeon (20, 3, D:6) a +0 trident (23, -23, D:6) 9 gold pieces (still there?) a +2 falchion of freezing (still there?) a +0 robe (still there?) (24, -23, D:6) 7 gold pieces (still there?) a +3 war axe (still there?) a +0 robe (still there?) (27, -27, D:6) a parchment of Shock