Isabel Level 1 of the Dungeon (1, 20, D:1) a +0 club a kobold corpse (skeletalised by now) (14, 29, D:1) a +0 club a stone (16, 29, D:1) a hobgoblin corpse (skeletalised by now) (25, 19, D:1) a +0 robe (31, 0, D:1) a quill talisman (32, 12, D:1) a +0 whip (35, -2, D:1) a quokka skeleton (45, 10, D:1) a ball python skeleton (46, 10, D:1) a +0 short sword 4 stones (46, 13, D:1) a +0 whip (51, 2, D:1) a quokka skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 club a goblin skeleton (2, 8, D:2) a scroll of noise (3, 4, D:2) a +0 club a goblin skeleton (18, 9, D:2) an adder skeleton (19, 9, D:2) an adder skeleton (28, 2, D:2) a +0 leather armour (30, -3, D:2) a +0 robe (31, 15, D:2) a +0 robe (38, -13, D:2) a +0 leather armour (42, -9, D:2) a quokka corpse (skeletalised by now) (43, 18, D:2) a quokka corpse (skeletalised by now) Level 3 of the Dungeon (1, 36, D:3) a +0 robe (9, 10, D:3) a jackal skeleton (9, 50, D:3) the +0 robe of the Blacksmith {rElec rF+ rCorr} rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (10, 10, D:3) a jackal skeleton (10, 35, D:3) a +0 hammer (11, 32, D:3) a +4 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (12, 27, D:3) a +0 hammer (21, 12, D:3) a +0 whip (21, 30, D:3) a +0 club (22, 12, D:3) a +0 sling (22, 32, D:3) a quokka skeleton (42, 11, D:3) a +0 short sword (44, 23, D:3) a +0 quarterstaff (46, 9, D:3) a +2 pair of boots Level 4 of the Dungeon (5, -7, D:4) a +0 club 4 stones a kobold corpse (9, 0, D:4) a +0 flail a gnoll corpse (10, -13, D:4) a +0 club (10, 0, D:4) a +0 club (11, -11, D:4) a ball python corpse