Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 3265067864752185517 1286 Isabel the Covert (level 8, -10/55 HPs) Began as an Octopode Monk on Oct 20, 2026. Mangled by a gnoll sergeant ... wielding a +6 heavy spear (21 damage) ... on level 5 of the Dungeon. The game lasted 00:09:35 (5270 turns). Isabel the Covert (Octopode Monk) Turns: 5270, Time: 00:09:36 Health: -10/55 AC: 1 Str: 16 XL: 8 Next: 55% Magic: 8/8 EV: 15 Int: 23 God: Gold: 330 SH: 0 Dex: 19 Spells: 7/7 levels left rFire . . . (100%) e - +8 dagger of Tastrof {flame, Int+7 Dex-3} rCold + . . (50%) b - orb {Light} rNeg + + . (20%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) a - ring of wizardry rCorr . (100%) d - ring of Daffodils {rC+ rN++ Will- Int+3 SInv} SInv + g - +6 ring of dexterity Will ..... c - +6 ring of strength Stlth + (no ring) HPRegen 0.29/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: wizardry (x1) @: confused, ambrosia-drunk, glowing, studying Stealth A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 330 gold pieces. Inventory: Hand Weapons e - the +8 dagger of Tastrof (weapon) {flame, Int+7 Dex-3} (You found it on level 2 of the Dungeon) Int+7: It affects your intelligence (+7). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. f - a +3 rapier of freezing Armour b - an orb of light (worn) Jewellery a - a ring of wizardry (worn) c - a +6 ring of strength (worn) d - the ring of Daffodils (worn) {rC+ rN++ Will- Int+3 SInv} (You acquired it on level 3 of the Dungeon) [ring of protection from cold] rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. g - a +6 ring of dexterity (worn) Wands e - a wand of paralysis (14) (quivered) Scrolls W - a scroll of brand weapon t - 2 scrolls of teleportation h - a scroll of butterflies {unknown} j - a scroll of fear {unknown} k - a scroll of amnesia {unknown} m - 2 scrolls of noise {unknown} d - a scroll of revelation {unknown} c - a scroll of enchant weapon {unknown} e - a scroll of vulnerability {unknown} l - a scroll of blinking {unknown} g - a scroll of fog Potions a - 3 potions of ambrosia e - 3 potions of enlightenment b - 3 potions of brilliance M - a potion of mutation c - 2 potions of curing L - a potion of lignification o - a potion of berserk rage {unknown} Skills: + Level 5.3 Fighting * Level 7.0 Short Blades + Level 5.4 Dodging + Level 8.3 Stealth You had 7 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 0% 1d3 6% 1 Sandblast Erth 0% 2d4 6% 1 Summon Small Mammal Summ 0% N/A 6% 1 Static Discharge Conj/Air 0% 3-3/arc 10% 2 Passwall Erth 0% N/A 19% 3 Stone Arrow Conj/Erth 0% 3d7 19% 3 Eringya's Surprising Cr Summ 0% N/A 50% 4 Summon Forest Summ/Tloc 0% N/A 83% 5 Orb of Destruction Conj 0% 9d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Nemelex Xobeh Qazlal Xom The Shining One Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You see here a water moccasin skeleton. The gnoll shouts! The gnoll sergeant shouts! You hear a shout! Aiming: Iceblast Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear The mass of ice explodes! The iceblast engulfs the gnoll! The gnoll is almost dead. The iceblast engulfs the gnoll sergeant. The gnoll sergeant is lightly wounded. The now-empty wand crumbles to dust. The gnoll barely misses you. There is an escape hatch in the ceiling here. The gnoll attacks as it pursues you! The gnoll misses you. The gnoll attacks as it pursues you! The gnoll completely misses you. Aiming: Paralyse Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd of protection (haloed, chance to affect: 57%) The gnoll resists with significant effort. Aiming: Paralyse Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd of protection (haloed, chance to affect: 57%) Okay, then. The gnoll hits you with a +0 halberd of protection. The gnoll sergeant hits you from afar with a +6 heavy spear!! You hit the gnoll. You burn the gnoll. Your grab misses the gnoll. You squeeze the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 halberd of protection! You puncture the gnoll! You burn the gnoll. You kill the gnoll! The gnoll sergeant hits you from afar with a +6 heavy spear. * * * LOW HITPOINT WARNING * * * You are confused. You feel invigorated. You bump into the rock wall. The gnoll sergeant hits you from afar with a +6 heavy spear! * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. The gnoll sergeant hits you with a +6 heavy spear!! You die... ..## #.#.#.###.#............. ...#######.#.#...#.############.# ...#............................. .#.#.#..÷...>....#.############## .#.#.#.#####.÷..........###...... ...#.#.# #.....