Isabel Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (13, -2, D:1) a jackal skeleton (20, 5, D:1) a +0 mace (22, 30, D:1) a +0 short sword a kobold skeleton (25, 4, D:1) a ball python skeleton (25, 5, D:1) a +0 short sword (38, 19, D:1) a frilled lizard corpse (skeletalised by now) (38, 40, D:1) a +0 short sword a kobold corpse (skeletalised by now) (40, 12, D:1) a maw talisman (43, 7, D:1) a bat skeleton (44, 43, D:1) a +0 short sword a kobold corpse (skeletalised by now) (51, 40, D:1) a +0 club (52, 41, D:1) 3 flux baubles Level 2 of the Dungeon (0, 0, D:2) a +0 spear (2, 14, D:2) a hobgoblin skeleton (7, -7, D:2) a rat corpse (skeletalised by now) (13, -5, D:2) a +0 robe (13, 18, D:2) a +0 plate armour (15, -20, D:2) an adder skeleton (17, 0, D:2) a bat skeleton (25, 7, D:2) a +0 club a goblin corpse (skeletalised by now) (26, -11, D:2) a +0 short sword 2 stones a kobold skeleton (30, 16, D:2) a frilled lizard skeleton (40, -18, D:2) a ball python skeleton (40, 17, D:2) a ball python corpse (skeletalised by now) (46, -13, D:2) a jackal skeleton (47, -15, D:2) a +0 dagger (49, 6, D:2) a +0 club a goblin corpse (skeletalised by now) (52, -18, D:2) an adder skeleton Level 3 of the Dungeon [Shop] Qouggon's Distillery a potion of invisibility (unknown) (96 gold) a potion of lignification (36 gold) a potion of heal wounds (unknown) (96 gold) a potion of might (48 gold) 2 potions of mutation (192 gold) a potion of curing (36 gold) a potion of experience (unknown) (600 gold) (0, 0, D:3) a +0 sling (0, 28, D:3) a +0 dire flail (4, 22, D:3) a +0 falchion (5, 2, D:3) a bat skeleton (5, 7, D:3) a hobgoblin skeleton (10, 36, D:3) a quokka corpse (skeletalised by now) (10, 37, D:3) a +2 short sword of draining a stone (11, -5, D:3) a +0 short sword a kobold skeleton (12, 8, D:3) a +0 short sword (16, 26, D:3) a +0 short sword (23, 11, D:3) a +0 long sword a kobold skeleton (24, 42, D:3) a +0 short sword a kobold corpse (skeletalised by now) (32, 5, D:3) a +0 club (40, 6, D:3) a frilled lizard corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Wexaac's Armour Shoppe a +0 buckler of fire resistance (138 gold) a +0 ring mail (48 gold) a +0 helmet (54 gold) a +0 ring mail (48 gold) a +0 robe of cold resistance (94 gold) a +0 robe (10 gold) a +3 chain mail of willpower (336 gold) a +0 robe (10 gold) a +0 robe (10 gold) a +0 robe (10 gold) the +0 leather armour of the Cooper {rCorr Int+3} (250 gold) rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (0, 0, D:4) a jackal corpse (skeletalised by now) (13, -8, D:4) a +0 hand axe a +0 leather armour (13, -2, D:4) a +0 leather armour (14, -25, D:4) a +0 club (14, -8, D:4) a +0 club a +0 short sword an orc skeleton (19, -18, D:4) a hobgoblin skeleton (27, 11, D:4) a staff of necromancy (30, -2, D:4) 2 potions of lignification a sanguine talisman (31, -23, D:4) a +0 cloak (31, -1, D:4) a parchment of Magic Dart (35, 10, D:4) a +0 ring mail (44, -2, D:4) a +0 whip Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (2, 23, D:5) a water moccasin skeleton Level 6 of the Dungeon (3, 0, D:6) a +0 short sword (10, -9, D:6) a +0 dagger a +0 robe (10, -8, D:6) a +0 club a +0 leather armour a +0 flail (10, -7, D:6) a +0 club a +0 whip a +0 ring mail (15, -4, D:6) a water moccasin corpse (skeletalised by now) (28, -11, D:6) a +0 falchion a +0 leather armour the human corpse of Eustachio (29, -9, D:6) a +0 whip (29, -4, D:6) a +0 hand axe of flaming (29, -1, D:6) a +0 short sword an orc corpse (30, -4, D:6) a +0 hand axe a +0 leather armour a +0 morningstar (30, -3, D:6) a +0 dagger (31, -21, D:6) a +0 club an orc corpse (34, -22, D:6) 10 gold pieces (34, -17, D:6) 2 poisoned darts (35, -20, D:6) a +3 trident (still there?) a +0 robe (still there?) (36, -25, D:6) a serpent talisman (36, -20, D:6) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (36, -7, D:6) a +0 sling