Isabel Level 1 of the Dungeon (1, 25, D:1) a hobgoblin corpse (skeletalised by now) (1, 34, D:1) 3 boomerangs (8, 26, D:1) a +0 hand axe (13, 17, D:1) a hobgoblin skeleton (17, 5, D:1) a quokka skeleton (17, 6, D:1) a rat skeleton (20, 7, D:1) a +0 short sword a goblin skeleton (23, 6, D:1) a hobgoblin skeleton (31, 21, D:1) a +0 mace (37, 30, D:1) a quokka skeleton (40, 37, D:1) a jackal corpse (skeletalised by now) (43, 38, D:1) a jackal corpse (skeletalised by now) (43, 39, D:1) a jackal corpse (skeletalised by now) (44, 11, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, -6, D:2) a rat corpse (skeletalised by now) (2, 7, D:2) a ball python corpse (skeletalised by now) (3, 27, D:2) a kobold corpse (skeletalised by now) (12, 6, D:2) a bat corpse (skeletalised by now) (15, 18, D:2) a hobgoblin corpse (skeletalised by now) (15, 39, D:2) a bat skeleton (17, 39, D:2) a hobgoblin skeleton (19, 28, D:2) a +0 whip a kobold corpse (skeletalised by now) (22, 40, D:2) a talisman of death (37, 39, D:2) a +0 leather armour (39, -2, D:2) a +0 club a +0 robe (42, 30, D:2) the +5 war axe of Dutwutie {flame, rElec Will+ Dex+2} rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (45, 54, D:2) a +2 hand axe of venom a goblin corpse (skeletalised by now) (47, 20, D:2) a +0 club a +0 animal skin a +0 helmet the hobgoblin corpse of Robin (skeletalised by now) (47, 21, D:2) a +0 dagger a +0 dagger a +0 club a +0 dagger a +0 dagger a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (47, 23, D:2) a +0 dagger a +0 club a goblin corpse (skeletalised by now) (59, 40, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a bat corpse (skeletalised by now) (2, 9, D:3) a hobgoblin corpse (skeletalised by now) (6, -13, D:3) an adder corpse (skeletalised by now) (17, -13, D:3) a spore talisman (17, -2, D:3) a rat corpse (skeletalised by now) (21, 0, D:3) a +0 pair of boots (25, -18, D:3) a +0 dagger (26, 25, D:3) a rat skeleton (30, 13, D:3) a +0 robe (30, 25, D:3) a +0 pair of gloves (43, -17, D:3) a quokka skeleton (59, -1, D:3) a +0 whip a +0 club a +0 short sword an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (60, -1, D:3) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the granite talisman of Pygeurph {-Tele rN++ Dex+3 SInv} (11370 gold) [granite talisman] -Tele: It prevents most forms of teleportation. rN++: It greatly protects you from negative energy. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. the fire staff of Tergiversation {rF+ Dex+4 Fire} (4040 gold) [staff of fire] rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). Fire: It increases the power of your Fire spells. the +9 short sword "Fycow" {drain, ^Fragile Will+ Str+2} (6160 gold) ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. Str+2: It affects your strength (+2). It cannot be enchanted further. the +6 scale mail of Utzistal {-Tele rElec rF+ SInv} (5220 gold) -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. rF+: It protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. the +2 pair of boots "Ytuojyt" {Rampage rElec} (2850 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. It cannot be enchanted further. the +5 whip "Impbane" {protect, *Rage Str+3 SInv Stlth+} (4620 gold) *Rage: It berserks you when you make melee attacks (+20% chance). Str+3: It affects your strength (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +2 robe of Sutich {rF+ rC- Int+3} (2420 gold) rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +0 leather armour of the Storm King {Regen+ Dex+2} (1320 gold) Regen+: It increases your rate of health regeneration. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +1 leather armour "Jaah Bea" {rC+ Dex+3} (2730 gold) rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +3 mace of Zuimek {heavy, rElec rF+} (4140 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. the +6 dagger "Fuetaupt" {freeze, Will++} (5460 gold) Will++: It greatly increases your willpower. It cannot be enchanted further. the lupine talisman of Pathos {Str+5} (5250 gold) [lupine talisman] Str+5: It affects your strength (+5). the +1 pair of boots of Infinity {rC+ Int+3} (2980 gold) rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the lupine talisman "Wuocecar" {rN+} (3900 gold) [lupine talisman] rN+: It protects you from negative energy. the +5 ring mail of Boliheoqog {*Slow rElec rPois Will+} (4720 gold) *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. It cannot be enchanted further. the +2 robe of Oblivion {Int+5} (2840 gold) Int+5: It affects your intelligence (+5). It cannot be enchanted further. the +5 mace "Mocaw" {flame, rElec rPois rCorr Dex-5} (4370 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. the amulet of Ypsumnod {Dissipate rF- rCorr Int+5} (4610 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). the +0 spear of Sharkskin {heavy, Int+3} (1870 gold) Int+3: It affects your intelligence (+3). It cannot be enchanted further. the ring of the Rabble {Fly rF+ Will+ Stlth+} (3990 gold) [ring of flight] Fly: It grants you flight. rF+: It protects you from fire. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (0, 0, D:4) an adder corpse (skeletalised by now) (2, -25, D:4) a +0 short sword a +0 leather armour (10, 8, D:4) a +0 sling a +0 club a goblin corpse (skeletalised by now) (12, -10, D:4) a +0 club a goblin corpse (skeletalised by now) (16, -15, D:4) a +0 club a goblin corpse (skeletalised by now) (18, -11, D:4) a +0 chain mail of archery (22, 12, D:4) a scroll of noise (24, -15, D:4) a +2 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (25, -28, D:4) a +0 dagger 3 stones a kobold skeleton (25, -18, D:4) a +0 hammer (26, 6, D:4) a +0 club a goblin corpse (skeletalised by now) (27, 7, D:4) a +0 club a kobold corpse (skeletalised by now) (36, -22, D:4) a +0 leather armour (43, -7, D:4) a +0 halberd a gnoll skeleton (44, -6, D:4) a +0 spear (44, -4, D:4) a +0 club a +0 club a +0 leather armour (45, -3, D:4) a +0 giant club an ogre skeleton (50, -11, D:4) a +0 dagger (51, -21, D:4) 3 flux baubles a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) an adder corpse (skeletalised by now) (11, -2, D:5) a +0 cloak (12, 29, D:5) a +0 war axe (18, 6, D:5) a +0 club (21, 28, D:5) a +0 leather armour (23, 19, D:5) a +0 mace (25, 38, D:5) a +0 club (28, 1, D:5) a +0 short sword (38, -5, D:5) a +0 hand axe (44, 16, D:5) a hound skeleton (44, 18, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe (5, -4, D:6) an adder corpse (skeletalised by now) (7, 3, D:6) a +0 leather armour (27, -15, D:6) a +0 robe (29, 0, D:6) a +2 spear of freezing a +0 ring mail a +0 kite shield a gnoll corpse (30, 1, D:6) a +0 halberd (31, 0, D:6) a +0 spear (31, 1, D:6) a +0 dagger a +0 robe (32, 2, D:6) a +0 flail of holy wrath (unseen) (38, 7, D:6) an orb of glass (unseen) (40, -16, D:6) a parchment of Passage of Golubria the Ecumenical Temple