Israel Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 1, D:1) a +0 short sword 3 stones (0, 3, D:1) a +0 ring mail (10, -1, D:1) a +0 dagger a goblin skeleton (15, 14, D:1) a +0 dagger (20, 20, D:1) a quokka skeleton (20, 21, D:1) a bat skeleton (27, -11, D:1) a +0 cloak (27, 25, D:1) a +0 short sword (29, -6, D:1) a +0 hand axe (30, -4, D:1) a hobgoblin skeleton a hobgoblin skeleton (30, 1, D:1) a +0 pair of gloves (31, -4, D:1) a +0 dagger (34, 1, D:1) a +0 mace (37, 29, D:1) a +0 dagger (42, 27, D:1) a +0 tower shield (43, 14, D:1) a +0 whip (45, 33, D:1) a hobgoblin skeleton (58, 7, D:1) a +0 short sword Level 2 of the Dungeon (3, -3, D:2) a +0 plate armour (8, -6, D:2) a frilled lizard corpse (skeletalised by now) (8, 0, D:2) a +2 heavy hand axe a hobgoblin corpse (skeletalised by now) (17, 7, D:2) a +0 robe (18, 3, D:2) a +2 pair of boots (19, 0, D:2) a +0 club (20, 0, D:2) a +0 dagger (37, -2, D:2) a +0 short sword of freezing a kobold corpse (40, 13, D:2) the +3 leather armour of the Fortifying Gods {Regen+ Dex+3} Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (48, 30, D:2) a +0 flail (49, 29, D:2) a +0 spear a gnoll skeleton