ItMePorps Level 1 of the Dungeon (6, 13, D:1) a ball python corpse (skeletalised by now) (11, -15, D:1) 6 poisoned darts (17, -6, D:1) a quill talisman (20, 13, D:1) a +0 club (21, -10, D:1) a +0 scale mail (22, 0, D:1) a frilled lizard skeleton (22, 1, D:1) a +0 short sword (28, -3, D:1) a +1 vampiric hand axe (29, -2, D:1) a +0 club (35, -13, D:1) a quokka skeleton (44, -11, D:1) a +0 quarterstaff (44, -1, D:1) a ball python corpse (skeletalised by now) (47, -11, D:1) a +0 spear (48, 16, D:1) a hobgoblin corpse (skeletalised by now) (50, -4, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a frilled lizard corpse (skeletalised by now) (4, 5, D:2) a +0 dagger 2 stones (5, 4, D:2) a +0 dagger a kobold corpse (skeletalised by now) (12, 37, D:2) a quokka corpse (skeletalised by now) (27, 43, D:2) a +0 scale mail (35, 11, D:2) a hobgoblin skeleton (39, 37, D:2) a ball python corpse (skeletalised by now) (43, 13, D:2) a ball python skeleton (48, 6, D:2) a parchment of Passwall (54, 50, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Cimawnat's Jewellery Boutique a ring of willpower (unknown) (350 gold) an amulet of dissipation (unknown) (420 gold) a spider talisman (175 gold) a ring of poison resistance (280 gold) a ring of resist corrosion (unknown) (280 gold) a +4 ring of slaying (unknown) (504 gold) an amulet of magic regeneration (unknown) (420 gold) a quill talisman (140 gold) [Shop] Gozag's Platinum Reserve the +5 mace of the End of Times {freeze, rN++ Int-4 SInv Stlth+} (4650 gold) rN++: It greatly protects you from negative energy. Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +1 pair of gloves of Supple Strength {Hurl, rCorr Str+4} (3550 gold) rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). It cannot be enchanted further. the +2 whip of Anguish {chaos, Fly Stlth+} (2640 gold) Fly: It grants you flight. Stlth+: It makes you more stealthy. It cannot be enchanted further. the death talisman of Filth {+Inv rElec rCorr Int-4} (12860 gold) [talisman of death] +Inv: It lets you turn invisible. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). the +1 spear of Semmeliu {entangle, rN+ Str-2 Int+2} (1920 gold) rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Int+2: It affects your intelligence (+2). It cannot be enchanted further. the granite talisman of Dafipa {Will+ Dex+3} (10770 gold) [granite talisman] Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). the +7 short sword "Ladonab" {devious, rC+ rN+ Int+3} (6250 gold) rC+: It protects you from cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the ring of Temperance {rPois rCorr EV+5 Dex-4 SInv} (4860 gold) [ring of evasion] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. EV+5: It affects your evasion (+5). Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. the amulet "Quiwus" {Rampage Regen+ Stlth+} (3980 gold) [amulet of regeneration] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. the +0 dagger of the Lame Duck {elec, Str+4} (2040 gold) Str+4: It affects your strength (+4). It cannot be enchanted further. the wellspring talisman "Ahied" {*Silence Str+4} (2930 gold) [wellspring talisman] *Silence: It may silence you when you take damage. Str+4: It affects your strength (+4). the +8 dagger of Agatseb {freeze, *Rage rElec Str+5 Int+3} (7230 gold) *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +5 hand axe "Imp's Demise" {reap, rElec rCorr Str-3 Dex+2} (4550 gold) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +0 leather armour of Purpose {rElec Str+3} (2230 gold) rElec: It insulates you from electricity. Str+3: It affects your strength (+3). It cannot be enchanted further. the medusa talisman of Jitow {rF++ Will+} (6410 gold) [medusa talisman] rF++: It greatly protects you from fire. Will+: It increases your willpower. the cold staff of Inconvenience {^Contam rC+ rCorr Str+7 Stlth- Ice} (4530 gold) [staff of cold] ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+7: It affects your strength (+7). Stlth-: It makes you less stealthy. Ice: It increases the power of your Ice spells. the +5 ring mail of Fullness {rPois rC+} (4720 gold) rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. the +3 mace of Dysuargh {venom, rCorr Int+3} (3750 gold) rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the ring "Offoe" {Int+9 Stlth+} (5210 gold) [ring of intelligence] Int+9: It affects your intelligence (+9). Stlth+: It makes you more stealthy. the +0 kite shield of Action {Harm rF+ Int+3} (2730 gold) Harm: It increases damage dealt and taken. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (0, 0, D:3) a +0 dagger (2, 7, D:3) a +0 club (9, 1, D:3) a +0 hand axe a +0 chain mail (10, -4, D:3) a +0 short sword (11, -6, D:3) a +0 whip 2 stones (11, -5, D:3) a +0 club a +0 short sword (11, -4, D:3) a +0 dagger 5 stones a +1 whip of pain a kobold skeleton (14, 11, D:3) a quill talisman (19, -3, D:3) a +0 club a kobold corpse (skeletalised by now) (20, 7, D:3) a +0 dagger (20, 31, D:3) a +0 dagger (21, 0, D:3) a hobgoblin skeleton (22, -15, D:3) a hobgoblin skeleton (22, -3, D:3) a goblin skeleton (22, -2, D:3) a bat skeleton (22, 0, D:3) a hobgoblin skeleton (24, 19, D:3) a rat skeleton (26, -4, D:3) a goblin skeleton (26, 0, D:3) a human skeleton (36, 5, D:3) a +2 hand axe of electrocution a +0 dagger a +0 robe an orc skeleton (38, 5, D:3) a +0 hand axe (40, 5, D:3) a frilled lizard skeleton a jackal skeleton (40, 15, D:3) a +0 ring mail (41, 1, D:3) a +0 leather armour (41, 6, D:3) a jackal skeleton (41, 7, D:3) a bat skeleton (43, 34, D:3) a bat skeleton (46, 12, D:3) a jackal skeleton Level 4 of the Dungeon (9, -2, D:4) 7 gold pieces a +0 spear (11, -7, D:4) a +0 ring mail (11, 6, D:4) a +0 hand axe a +0 leather armour (14, -5, D:4) a ring of poison resistance (38, -3, D:4) 16 gold pieces a +0 giant spiked club