Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 13332714684410673362 18 IteMaledicti the Digger (level 2, -3/15 HPs) Began as a Gargoyle Earth Elementalist on Dec 24, 2024. Slain by Terence ... wielding a +0 hand axe (8 damage) ... on level 2 of the Dungeon. The game lasted 00:08:18 (949 turns). IteMaledicti the Digger (GrEE) Turns: 949, Time: 00:08:19 Health: -3/15 AC: 4 Str: 11 XL: 2 Next: 70% Magic: 0/5 EV: 11 Int: 15 God: Gold: 81 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 81 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery c - a +6 ring of dexterity i - a +6 ring of intelligence Scrolls e - a scroll of noise {unknown} f - a scroll of teleportation {unknown} g - a scroll of blinking {unknown} h - a scroll of identify {unknown} Potions b - a potion of magic Skills: + Level 1.8 Dodging + Level 2.7 Stealth + Level 2.1 Spellcasting + Level 1.1 Conjurations + Level 4.0 Earth Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 26% 2d8 4% 1 b - Searing Ray Conj 8% 2d4 22% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 16% 1d3 14% 1 Mercury Vapours Alch/Air 2% N/A 32% 2 Passwall Erth 13% N/A 12% 3 Stone Arrow Conj/Erth 18% 3d8 22% 3 Brom's Barrelling Bould Conj/Erth 9% 2d4 58% 4 Petrify Alch/Erth 7% N/A 67% 4 Fulminant Prism Conj/Alch 1% 3d5 86% 4 Freezing Cloud Conj/Ice/Air 1% 6-21 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Aiming: Searing Ray (safe; 22% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail of cold resistance (asleep, 100% to hit) The searing ray hits Terence. Terence is moderately wounded. Terence shouts! (Press . to maintain the ray.) You hear a shout! You hear a loud squeak. The searing ray hits Terence. Terence is heavily wounded. The searing ray hits Terence. Terence is severely wounded. The searing ray hits Terence. Terence is almost dead. You finish channelling your searing ray. Terence barely misses you. You closely miss Terence. Terence is almost dead. Terence hits you with a +0 hand axe. You barely miss Terence. Terence is almost dead. Terence hits you with a +0 hand axe. Casting: Searing Ray (safe; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail of cold resistance (almost dead, 87% to hit) The blast of sand hits Terence. Terence is almost dead. Terence screams, "Where's your power now?!" Terence hits you with a +0 hand axe. Terence attacks as he pursues you! Terence closely misses you. There is an open door here. Terence attacks as he pursues you! Terence hits you with a +0 hand axe. Terence attacks as he pursues you! Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence hits you with a +0 hand axe! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." # #..#+#...####.##.##....##.# #..#...###..+..#..#b.###./. #.)##.##....##.##.####...# ### #...#..#..#..#..#..#...### # ..# #...##.##....##.##...### . #.##....#..#.w###...'.### # #.#..#.##.####...##### ## #.......#.†#.@.###.# .# ##.#.....##..@#####.# .###.#####.#.#.####.##.# #...## #.###.#.......# ).### ##.###...##.#### ### #...#######..# ## #.#.# ##.# .# ###...# #.# .#### #.....# #.# ....# #.....# #.# You could see Terence and a ribbon worm. Vanquished Creatures 2 dart slugs (D:1) 2 ball pythons (D:1) 4 endoplasms (D:1) A giant cockroach (D:2) A hobgoblin (D:2) A kobold (D:2) 3 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | IteMaledicti the Gargoyle Earth Elementalist began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 159 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/5 318 | D:1 | Reached skill level 4 in Earth Magic 622 | D:1 | Learned a level 2 spell: Searing Ray 926 | D:2 | Noticed Terence 949 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_wavy_path, layout_rooms D:2: minmay_skewed_foursquare, layout_loops_cross, minmay_domino_4, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Earth Magic | 4 | 4.0 Dodging | | 1.8 Stealth | | 2.7 Spellcasting | | 2.1 Conjurations | | 1.1 Action || total ---------------------------++------- Melee: Dagger || 2 Cast: Sandblast || 18 Searing Ray || 4 Armour: Robe || 8 Dodge: Dodged || 5