JACKBENIMBLE Level 1 of the Dungeon (1, -3, D:1) a quokka corpse (skeletalised by now) (1, -1, D:1) a rat skeleton (2, 14, D:1) a staff of air (4, 31, D:1) a hobgoblin corpse (skeletalised by now) (6, -9, D:1) a +0 dagger 2 stones a kobold skeleton (8, -7, D:1) a ball python skeleton (30, 33, D:1) a +0 dagger a goblin skeleton (34, 8, D:1) 9 stones (36, -6, D:1) a bat corpse (skeletalised by now) (45, -4, D:1) a ball python corpse (skeletalised by now) (49, 9, D:1) a +0 club (58, 6, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 robe (4, 22, D:2) a bat corpse (skeletalised by now) (5, 20, D:2) a +0 dagger 4 stones (26, 31, D:2) a +0 club a goblin corpse (skeletalised by now) (36, 12, D:2) a +0 whip (38, 12, D:2) a quokka skeleton (39, 11, D:2) a +0 flail (41, 13, D:2) a +0 flail a +0 club a gnoll skeleton an adder skeleton (41, 40, D:2) a hobgoblin skeleton (41, 41, D:2) a +0 club an orc skeleton (44, 33, D:2) a hobgoblin skeleton (47, 33, D:2) 6 stones (48, 12, D:2) a rat skeleton (50, 12, D:2) an adder skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 spear (8, -4, D:3) a +0 club a goblin corpse (skeletalised by now) (8, -2, D:3) 10 gold pieces (9, -4, D:3) a +0 club Level 5 of the Dungeon (0, 0, D:5) 10 gold pieces (1, 0, D:5) a scroll of identify (12, -1, D:5) a water moccasin corpse (22, 0, D:5) a +0 ring mail (23, 3, D:5) a black bear corpse