JACKBENIMBLE Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (3, 10, D:1) a rat corpse (skeletalised by now) (4, 13, D:1) a +0 dagger a stone a +0 kite shield a kobold corpse (skeletalised by now) (5, 23, D:1) a hobgoblin corpse (skeletalised by now) (11, -11, D:1) a +0 ring mail (12, -4, D:1) a ball python skeleton (13, -17, D:1) a +0 leather armour (21, -4, D:1) a +0 dagger 2 stones a kobold skeleton (27, -7, D:1) 4 stones (30, 8, D:1) a +0 dagger (35, 4, D:1) 2 stones (35, 11, D:1) a +0 club (42, -19, D:1) a bat skeleton (42, -7, D:1) a +0 leather armour (49, -12, D:1) a +0 club a goblin skeleton (55, -21, D:1) a +0 dagger (56, -19, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) the +1 long sword "Naan" {freeze, rElec rN+ Str+3 Stlth+} Str+3: It affects your strength (+3). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (6, -7, D:2) a frilled lizard corpse (7, -10, D:2) a potion of curing (7, 19, D:2) a +0 dagger a goblin corpse (16, 7, D:2) an adder corpse (16, 8, D:2) a hobgoblin corpse (18, -1, D:2) 4 stones (20, 24, D:2) a +2 whip of flaming (unseen) (24, 7, D:2) a rat corpse (25, -8, D:2) a quokka corpse (49, -14, D:2) 5 stones