Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 6957302872457969218 140 JAMOS57 the Magician (level 5, -2/35 HPs) Began as a Djinni Conjurer on July 10, 2025. Slain by an orc ... wielding a +0 flail (5 damage) ... on level 3 of the Dungeon. The game lasted 00:05:23 (2535 turns). JAMOS57 the Magician (Djinni Conjurer) Turns: 2535, Time: 00:05:23 Health: -2/35 AC: 2 Str: 6 XL: 5 Next: 46% Gold: 32 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . g - +3 short sword (protect) rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons g - a +3 short sword of protection (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of fog {unknown} d - a scroll of fear {unknown} e - a scroll of identify {unknown} f - a scroll of blinking {unknown} h - a scroll of enchant armour {unknown} j - a scroll of teleportation {unknown} k - a scroll of brand weapon {unknown} Potions c - a potion of heal wounds {unknown} i - a potion of haste {unknown} Skills: + Level 3.3 Dodging + Level 2.6 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations - Level 4.2 Hexes - Level 4.2 Summonings - Level 4.2 Necromancy - Level 4.2 Translocations - Level 4.2 Forgecraft - Level 4.2 Fire Magic - Level 4.2 Ice Magic - Level 4.2 Air Magic - Level 4.2 Earth Magic - Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d9 21% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 e - Summon Small Mammal Summ 88% N/A 1% 1 f - Call Imp Summ 44% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (ally target, 100% to hit) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your cerulean imp disappears in a puff of smoke! A tiny devil pulls itself out of the air. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 flail, wearing a +0 leather armour and quivering boomerangs (wandering, hasn't noticed you, 100% to hit) The magic dart hits the orc. The orc is heavily wounded. The orc shouts! You hear a shout! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (100% to hit) The magic dart hits the water moccasin. The water moccasin is lightly wounded. The orc throws a boomerang. The boomerang barely misses you. Your cerulean imp barely misses the orc. You swap places. Your cerulean imp barely misses the orc. The water moccasin closely misses you. There is a stone staircase leading up here. The water moccasin bites you. The orc completely misses your cerulean imp. Your cerulean imp barely misses the orc. You fly upwards. Your summoned ally is left behind. There is a stone staircase leading down here. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin barely misses you. You fly downwards. The orc misses you. There is a stone staircase leading up here. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 flail. You die... ####.##### ##....#...## ##........?.## #............# #............# #............. #...........# #.[@S†..># #.##o.[..... # #..#..... ##....... ....... o...(.. ....... ............... .....)......<.$ You could see a water moccasin, an orc priest and an orc. Vanquished Creatures An orc priest (D:2) Crazy Yiuf (D:2) Robin (D:2) 2 ribbon worms (D:2) 2 endoplasms 2 giant cockroaches (D:1) 7 hobgoblins 4 jackals (D:2) 5 orcs (D:3) 2 quokkas (D:2) A ball python (D:3) 7 bats 2 frilled lizards (D:2) 14 goblins 2 kobolds 6 rats 59 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:3) A giant cockroach (D:2) A ball python (D:3) A goblin (D:2) 4 creatures vanquished. Grand Total: 63 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JAMOS57 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | JAMOS57 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 446 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 852 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 852 | D:2 | Learned a level 1 spell: Summon Small Mammal 863 | D:2 | Noticed Robin 1140 | D:2 | Killed Robin 1512 | D:2 | Reached XP level 4. HP: 23/31 MP: 0/0 1680 | D:2 | Noticed Crazy Yiuf 1770 | D:2 | Killed Crazy Yiuf 2127 | D:3 | Noticed a water moccasin 2308 | D:2 | Reached XP level 5. HP: 9/35 MP: 0/0 2308 | D:2 | Learned a level 2 spell: Call Imp 2535 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_basic D:2: layout_rooms, uniq_robin, uniq_crazy_yiuf_cottage D:3: layout_rooms, nzn_hepliaklqana_mist_gate Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.6 Dodging | 3 | 3.3 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | | 2 || 2 Cast: Magic Dart | 90 | 60 || 150 Summon Small Mamm | 1 | 10 || 11 Call Imp | | 5 || 5 Armour: Robe | 26 | 29 || 55 Dodge: Dodged | 26 | 24 || 50