Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 1656558766793551034 32 JAMOS57 the Magician (level 3, 0/25 HPs) Began as a Djinni Forgewright on July 14, 2025. Slain by a gnoll ... wielding a +2 whip of electrocution (1 damage) ... on level 2 of the Dungeon. The game lasted 00:03:18 (1237 turns). JAMOS57 the Magician (Djinni Forgewright) Turns: 1237, Time: 00:03:19 Health: 0/25 AC: 4 Str: 9 XL: 3 Next: 45% Gold: 47 EV: 11 Int: 18 God: SH: 0 Dex: 11 rFire + + + c - +0 dagger rCold . . . (no offhand) rNeg . . . g - +2 robe {rC+ rF+} rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons a - a +0 hammer c - a +0 dagger (weapon) Armour b - a +0 robe g - a +2 robe of resistance (worn) j - an orb of energy Scrolls d - 3 scrolls of poison {unknown} f - a scroll of vulnerability {unknown} h - a scroll of identify {unknown} Potions e - 2 potions of might {unknown} i - 2 potions of brilliance {unknown} Skills: + Level 2.9 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting - Level 3.9 Conjurations - Level 3.9 Hexes - Level 3.9 Summonings - Level 3.9 Necromancy - Level 3.9 Translocations + Level 3.9 Forgecraft - Level 3.9 Fire Magic - Level 3.9 Ice Magic - Level 3.9 Air Magic - Level 3.9 Earth Magic - Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 68% 1d6 3% 1 b - Construct Spike Laun Frge 34% 2d4 4% 2 c - Launch Clockwork Bee Frge 17% N/A 9% 3 d - Forge Blazeheart Gol Fire/Frge 17% N/A 30% 4 e - Forge Lightning Spir Air/Frge 17% 3d4 30% 4 f - Poisonous Vapours Alch/Air 68% 1d3 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a gnoll, wielding a +0 whip (moderately wounded, 77% to hit) The kinetic grapnel hits the gnoll but does no damage. The gnoll is moderately wounded. The rocky spike skewers the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. The gnoll barely misses you. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (moderately wounded, 77% to hit) The kinetic grapnel hits the gnoll but does no damage. The gnoll is moderately wounded. The rocky spike skewers the gnoll. The gnoll is heavily wounded. The gnoll misses you. The gnoll hits you but does no damage. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (heavily wounded, 77% to hit) The kinetic grapnel misses the gnoll. The rocky spike skewers the gnoll. The gnoll is almost dead. The gnoll misses you. The gnoll hits you but does no damage. You closely miss the gnoll. The gnoll is almost dead. The rocky spike skewers the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +2 whip of electrocution (moderately wounded, 77% to hit) The kinetic grapnel hits the gnoll. The gnoll is heavily wounded. * * * LOW HITPOINT WARNING * * * The rocky spike skewers the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. The gnoll hits you with a +2 whip of electrocution. You die... ######## ##...<..## ##........## #..........# #..........# #####..........# ...##..........# ...##..........# #######...###@j......## #.........###jj......# #......K............... #.........##...........# #...J<....##..........## #[..jj....##..[........ ###...#...##..........). #:j..#...###........## #..#...### ##......## You could see 3 gnolls. Vanquished Creatures A gnoll (D:1) 5 endoplasms (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 3 bats (D:1) 3 frilled lizards (D:1) 2 goblins (D:1) 3 kobolds (D:1) 2 rats (D:1) 25 creatures vanquished. Vanquished Creatures (collateral kills) A ball python (D:1) 1 creature vanquished. Grand Total: 26 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JAMOS57 the Djinni Forgewright began the quest for the Orb. 0 | D:1 | JAMOS57 set off with the following spells memorised: | Kinetic Grapnel, Construct Spike Launcher, Launch Clockwork | Bee, Forge Blazeheart Golem, Forge Lightning Spire. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 105 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 601 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 601 | D:1 | Learned a level 1 spell: Poisonous Vapours 1237 | D:2 | HP: 1/25 [gnoll/+0 whip (3)] 1237 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_loops_ring D:2: layout_rooms, basic_altar Action || total ---------------------------++------- Melee: Dagger || 16 Mace || 1 Cast: Kinetic Grapnel || 26 Construct Spike L || 14 Launch Clockwork || 1 Armour: Robe || 24 Dodge: Dodged || 26