Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 14731732794274458661 365 JAMOS57 the Magician (level 7, 0/46 HPs) Began as a Djinni Conjurer on July 14, 2025. Was an Initiate of Ashenzari. Slain by a crocodile zombie (8 damage) ... in an ossuary. The game lasted 00:06:19 (2676 turns). JAMOS57 the Magician (Djinni Conjurer) Turns: 2676, Time: 00:06:19 Health: 0/46 AC: 5 Str: 6 XL: 7 Next: 0% Gold: 212 EV: 17 Int: 22 God: Ashenzari [......] SH: 0 Dex: 11 rFire + + . i - +3 hand axe (flame) rCold x . . (no offhand) rNeg . . . c - +2 robe rPois ∞ (no helmet) rElec . p - +0 cloak rCorr . (no gloves) SInv . j - amulet of faith Will ..... o - +5 ring of evasion Stlth ++ (no ring) HPRegen 0.27/turn %: faith, infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were in an ossuary. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 212 gold pieces. Inventory: Hand Weapons i - a +3 hand axe of flaming (weapon) Missiles d - a throwing net Armour a - a +0 robe c - a +2 robe (worn) p - a +0 cloak (worn) q - a +2 scale mail of cold resistance Jewellery j - an amulet of faith (worn) o - a +5 ring of evasion (worn) Scrolls b - 2 scrolls of identify g - 2 scrolls of noise l - 4 scrolls of poison {unknown} m - 2 scrolls of teleportation {unknown} n - a scroll of enchant armour {unknown} Potions e - 2 potions of curing f - a potion of berserk rage {unknown} h - a potion of might {unknown} k - a potion of invisibility {unknown} r - a potion of enlightenment {unknown} s - 2 potions of lignification {unknown} t - a potion of moonshine {unknown} u - a potion of cancellation {unknown} Skills: + Level 0.6 Fighting + Level 4.1 Dodging - Level 3.1 Stealth + Level 4.8 Spellcasting + Level 4.8 Conjurations - Level 4.8 Hexes - Level 4.8 Summonings - Level 4.8 Necromancy - Level 4.8 Translocations - Level 4.8 Forgecraft - Level 4.8 Fire Magic - Level 4.8 Ice Magic - Level 4.8 Air Magic - Level 4.8 Earth Magic - Level 4.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 c - Fulminant Prism Conj/Alch 13% 3d9 14% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 14% 4 e - Poisonous Vapours Alch/Air 100% 1d4 1% 1 f - Mercury Arrow Conj/Alch 52% 2d8 1% 2 g - Ensorcelled Hibernat Hex/Ice 52% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Ashenzari Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a crocodile zombie (almost destroyed, weak, 100% to hit) The magic dart hits the crocodile zombie. The crocodile zombie is almost destroyed. The centaur zombie hits your fulminant prism. The centaur zombie kicks your fulminant prism but does no damage. Your fulminant prism crackles loudly. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a crocodile zombie (almost destroyed, weak, 100% to hit) The magic dart hits the crocodile zombie. The crocodile zombie is almost destroyed. The crocodile zombie is no longer weakened. The crocodile zombie closely misses you. The centaur zombie hits your fulminant prism. Your fulminant prism explodes! The blast of energy engulfs the centaur zombie! The centaur zombie is moderately damaged. The blast of energy engulfs the kobold zombie! You destroy the kobold zombie! The mummy barely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a crocodile zombie (almost destroyed, 100% to hit) The magic dart hits the crocodile zombie but does no damage. The crocodile zombie is almost destroyed. The crocodile zombie bites you. The crocodile zombie drags you backwards! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a crocodile zombie (almost destroyed, 100% to hit) The magic dart hits the crocodile zombie but does no damage. The crocodile zombie is almost destroyed. The mummy hits you! * * * LOW HITPOINT WARNING * * * The crocodile zombie bites you. * * * LOW HITPOINT WARNING * * * The crocodile zombie drags you backwards! It was a potion of curing. You feel better. The crocodile zombie bites you! You die... #....^# #.....# #..∩..# #.....# #.....# #..∩..# #..Z..# #.....# #.@M..# #Z....# #.....# ##...## ##### You could see a mummy, a crocodile zombie and a centaur zombie. Vanquished Creatures Sigmund (D:2) A scorpion (D:4) An orc priest (D:3) Terence (D:2) 2 adders (D:3) 2 dart slugs A gnoll zombie (Ossuary) A ribbon worm (D:3) 9 endoplasms 4 giant cockroaches 3 hobgoblins 3 jackals (D:1) 12 orcs (D:3) A quokka (D:2) 4 ball pythons 4 bats A frilled lizard (D:2) 4 goblins 7 kobolds A kobold zombie (Ossuary) 5 rats 68 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JAMOS57 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | JAMOS57 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 164 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 689 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 689 | D:2 | Learned a level 1 spell: Poisonous Vapours 701 | D:2 | Noticed Sigmund 852 | D:2 | Noticed Terence 862 | D:2 | Killed Terence 863 | D:2 | Reached XP level 4. HP: 12/31 MP: 0/0 1176 | D:2 | HP: 1/31 [something/magic dart (7)] 1327 | D:2 | Killed Sigmund 1328 | D:2 | Reached XP level 5. HP: 24/35 MP: 0/0 1328 | D:2 | Learned a level 2 spell: Mercury Arrow 1328 | D:2 | Reached XP level 6. HP: 27/40 MP: 0/0 1877 | D:3 | Found a faded altar of an unknown god. 2428 | D:4 | Found a broken altar of Ashenzari. 2559 | D:4 | Became a worshipper of Ashenzari the Shackled 2655 | D:4 | Found a sand-covered staircase. 2661 | Ossuary | Entered an ossuary 2665 | Ossuary | Reached XP level 7. HP: 41/46 MP: 0/0 2665 | Ossuary | Learned a level 2 spell: Ensorcelled Hibernation 2675 | Ossuary | HP: 2/46 [crocodile zombie (5)] 2676 | Ossuary | Slain by a crocodile zombie Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_rooms, patterned_corridor D:2: layout_rooms, uniq_terence, uniq_sigmund D:3: layout_loops_cross, nicolae_ecumenical_lake_church D:4: layout_loops_corners, ashenzari_conservatory_becter, kennysheep_mini, minmay_temple_entry_hall, nicolae_ossuary_entry_plus Ossuary: ossuary_the_hunt_dpeg Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 3 | 3.1 Dodging | 3 4 | 4.1 Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Forgecraft | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Fighting | | 0.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 51 | 106 | 8 || 165 Searing Ray | 2 | 1 | || 3 Fulminant Prism | | 4 | 2 || 6 Mercury Arrow | | | 1 || 1 Use: Scroll | | 2 | || 2 Potion | | | 1 || 1 Armour: Robe | 4 | 15 | 5 || 24 Dodge: Dodged | 7 | 13 | 2 || 22