Dungeon Sprint DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 15173737437295933522 0 JJOnes467 the Tinkerer (level 1, 0/13 HPs) Began as a Coglin Forgewright on Jan 19, 2026. Slain by Ijyb ... wielding a +0 club (4 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:06 (15 turns). JJOnes467 the Tinkerer (Coglin Forgewright) Turns: 15, Time: 00:01:07 Health: 0/13 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . a - +0 hammer {Takurtum} rCold . . . d - +0 dagger {Rodica} rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.22/turn MPRegen 0.08/turn %: no teleportation @: confused A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 hammer (weapon) {Takurtum} d - a +0 dagger (offhand) {Rodica} Armour b - a +0 robe (worn) Scrolls i - a scroll of blinking Potions c - 3 potions of magic e - a potion of curing f - a potion of heal wounds g - a potion of haste h - a potion of berserk rage Skills: + Level 1.7 Dodging + Level 1.5 Stealth + Level 1.7 Spellcasting + Level 4.8 Forgecraft You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 56% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 28% 2d4 4% 2 Launch Clockwork Bee Frge 14% N/A 10% 3 Forge Blazeheart Golem Fire/Frge 7% N/A 65% 4 Forge Lightning Spire Air/Frge 7% 3d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You hit Ijyb but do no damage. Ijyb hits you with a +0 club! Ouch! That really hurt! Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You barely miss Ijyb with your +0 hammer. You closely miss Ijyb with your +0 dagger. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Ijyb zaps a wand. Your will is overpowered! You are confused. Ijyb zaps a wand. Your will is overpowered! You are more confused. There is a fountain of clear blue water here. The fountain briefly ripples from your approaching presence. Ijyb is nearby! You're too confused to cast spells. You're too confused to cast spells. You're too confused to cast spells. You're too confused to cast spells. You're too confused to cast spells. You bump into the stone wall. You're too confused to cast spells. Ijyb zaps a wand. Your will is overpowered! You are more confused. There is a fountain of clear blue water here. You're too confused to cast spells. You're too confused to cast spells. You're too confused to cast spells. You're too confused to cast spells. You're too confused to cast spells. Unknown command. Unknown command. Ijyb screams, "Don't stand in way of progress!" There is a fountain of clear blue water here. Ijyb closely misses you. There is a fountain of clear blue water here. Ijyb hits you with a +0 club. You die... Ijyb moans, "Good help so hard to find!" ####### #<.#..+ #..'..# #..#### #..# #..# #g@# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | JJOnes467 the Coglin Forgewright began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 2 | D | Noticed Ijyb 15 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Melee: Mace || 2 Dagger || 2 Armour: Robe || 3 Dodge: Dodged || 1