Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 13740758092377523878 121 JKime20 the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on Sept 5, 2025. Slain by a gnoll ... wielding a +0 spear (4 damage) ... on level 3 of the Dungeon. The game lasted 00:11:19 (1563 turns). JKime20 the Conjurer (Deep Elf Conjurer) Turns: 1563, Time: 00:11:20 Health: -2/24 AC: 3 Str: 4 XL: 4 Next: 76% Magic: 2/12 EV: 11 Int: 25 God: Gold: 42 SH: 0 Dex: 13 Spells: 11/12 levels left rFire . . . d - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Armour a - a +0 robe (worn) c - a +0 helmet (worn) f - a +0 leather armour j - a +0 buckler Jewellery i - a +6 ring of strength Scrolls g - 2 scrolls of amnesia k - a scroll of blinking {unknown} n - 2 scrolls of fear Potions b - a potion of magic e - a potion of brilliance {unknown} Talismans m - a maw talisman Skills: + Level 2.8 Dodging + Level 2.8 Stealth + Level 4.7 Spellcasting + Level 5.7 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 68% 2d6 1% 2 Tukima's Dance Hex 5% N/A 26% 3 Fulminant Prism Conj/Alch 10% 3d9 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Animate Dead Necr 5% N/A 63% 4 Passage of Golubria Tloc 5% N/A 63% 4 Yara's Violent Unravell Hex/Alch 2% 3d3 93% 5 Haunt Necr/Summ 2% N/A 100% 7 Infestation Necr 2% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Sorry, you're not good enough to have a special ability. The gnoll hits you with a +0 whip. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (almost dead, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll barely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. You feel better. The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (almost dead, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! The gnoll hits you from afar with a +0 spear. You die... .....#................. ............#.......... ...................... ......†.........###### .............#.### .............#...# .............#...## .............#....# ............##.)@.### .....#.....###...<..# .............#.#j##..# ##...........#.#.## ..# ##.#........# #..# ... ##.).# ### ##..... .$... .... You could see a gnoll. Vanquished Creatures An iguana (D:3) 3 gnolls (D:3) 3 adders 2 dart slugs (D:1) A ribbon worm (D:3) An orc (D:3) 4 jackals (D:3) 3 quokkas 6 ball pythons 3 bats 3 endoplasms 2 frilled lizards (D:1) 4 goblins 7 hobgoblins 5 kobolds (D:1) 6 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JKime20 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 257 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 883 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 915 | D:2 | Reached skill level 5 in Conjurations 1129 | D:2 | You fall into a shaft and drop 1 floor! 1283 | D:3 | Reached XP level 4. HP: 3/24 MP: 5/12 1561 | D:3 | HP: 1/24 [gnoll/+0 club (3)] 1563 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_basic, minmay_shallow_snake_nest D:2: layout_basic D:3: layout_rooms, ebering_ecumenical_altar_hall Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.7 Spellcasting | 4 | 4.7 Dodging | | 2.8 Stealth | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Short sword | 4 | || 4 Cast: Magic Dart | 96 | 19 || 115 Use: Scroll | 4 | || 4 Potion | 1 | 2 || 3 Armour: Robe | 18 | 8 || 26 Dodge: Dodged | 21 | 5 || 26