Dungeon Crawl Stone Soup version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 10055895701615790065 179 JTotis the Magician (level 5, -3/36 HPs) Began as a Djinni Fire Elementalist on Nov 8, 2025. Slain by a wight ... wielding a +3 war axe (4 damage) ... on level 7 of the Dungeon. The game lasted 00:26:42 (3123 turns). JTotis the Magician (Djinni Fire Elementalist) Turns: 3123, Time: 00:26:43 Health: -3/36 AC: 3 Str: 7 XL: 5 Next: 90% Gold: 224 EV: 11 Int: 19 God: SH: 0 Dex: 13 rFire + + + g - +3 quarterstaff (chaos) rCold x . . [offhand occupied] rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec . h - +0 cloak rCorr . (no gloves) SInv . (no amulet) Will ..... b - ring of protection from fire Stlth ++ l - ring of positive energy HPRegen 0.26/turn %: infuse magic (-4 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 224 gold pieces. Inventory: Hand Weapons c - a +0 short sword g - a +3 quarterstaff of chaos (weapon) Missiles d - 20 stones Armour a - a +0 robe (worn) h - a +0 cloak (worn) Jewellery b - a ring of protection from fire (worn) l - a ring of positive energy (worn) Wands m - a wand of mindburst (11) Scrolls k - a scroll of teleportation {unknown} n - a scroll of vulnerability {unknown} p - a scroll of acquirement {unknown} q - a scroll of revelation {unknown} Potions e - a potion of haste {unknown} f - a potion of attraction {unknown} i - a potion of heal wounds {unknown} o - a potion of invisibility {unknown} Talismans j - a scarab talisman Skills: - Level 0.3 Fighting - Level 0.2 Short Blades + Level 2.7 Dodging + Level 2.0 Stealth + Level 4.5 Spellcasting + Level 4.5 Conjurations + Level 4.5 Hexes + Level 4.5 Summonings + Level 4.5 Necromancy + Level 4.5 Translocations + Level 4.5 Forgecraft + Level 4.5 Fire Magic + Level 4.5 Ice Magic + Level 4.5 Air Magic + Level 4.5 Earth Magic + Level 4.5 Alchemy * Level 0.4 Shapeshifting You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 84% 2x1d8 1% 1 b - Scorch Fire 42% 2d6 3% 2 c - Volatile Blastmotes Fire/Tloc 42% 2d13 6% 3 d - Inner Flame Hex/Fire 21% N/A 6% 3 e - Flame Wave Conj/Fire 21% 2d8 21% 4 f - Summon Small Mammal Summ 84% N/A 1% 1 g - Searing Ray Conj 42% 2d6 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Gozag Okawaru Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A wave of flame ripples out! (Press . to intensify the flame waves.) You hear an angry hiss. You stop channelling waves of flame. The wight attacks as it pursues you! The wight barely misses you. Press: ? - help, v - describe, . - travel The floor. Casting: Flame Wave (quite dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 war axe and wearing a +0 robe (78% to hit) You focus your ray upon the wight. The searing ray hits the wight but does no damage. The searing ray misses the wight. (Press . to maintain the ray.) The wight hits you with a +3 war axe! The searing ray hits the wight. The wight is moderately damaged. The searing ray hits the wight. The wight is heavily damaged. The wight hits you with a +3 war axe. * * * LOW HITPOINT WARNING * * * The searing ray misses the wight. The searing ray hits the wight. The wight is severely damaged. * * * LOW HITPOINT WARNING * * * The wight hits you with a +3 war axe. * * * LOW HITPOINT WARNING * * * The searing ray misses the wight. The searing ray hits the wight. The wight is almost destroyed. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. A scorpion comes into view. The wight misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The wight closely misses you. The wight hits you with a +3 war axe. You die... .. .. .. #. #. #.###. ### #.....#######.## # #§s..z@v#.##.## #.####z###....# #.# #.## ##....... #z# ## ...###) #.# #.## #z# .. ... #.# #.. .# .# You could see a scorpion and 2 wights. Vanquished Creatures Crazy Yiuf (D:3) 2 orc wizards (D:3) A scorpion zombie (D:3) 2 adders (D:3) A hound zombie (D:3) 2 adder skeletons (D:3) 2 dart slugs 6 orcs (D:3) 2 ribbon worms (D:2) 3 endoplasms 3 giant cockroaches 8 hobgoblins A quokka (D:1) 3 ball pythons 2 ball python zombies (D:3) 2 bats 3 frilled lizards 4 goblins 6 kobolds 3 rats (D:1) 57 creatures vanquished. Vanquished Creatures (collateral kills) A frilled lizard (D:3) A goblin (D:3) 2 creatures vanquished. Grand Total: 59 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JTotis the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | JTotis set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 227 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 335 | D:1 | Found a faded altar of an unknown god. 880 | D:2 | Reached XP level 3. HP: 25/25 MP: 0/0 880 | D:2 | Learned a level 1 spell: Summon Small Mammal 1920 | D:3 | Noticed Crazy Yiuf 1936 | D:3 | Killed Crazy Yiuf 1937 | D:3 | Reached XP level 4. HP: 3/31 MP: 0/0 2278 | D:3 | Reached XP level 5. HP: 32/36 MP: 0/0 2278 | D:3 | Learned a level 2 spell: Searing Ray 2644 | D:3 | Found an iron altar of Okawaru. 2678 | D:3 | Found an opulent altar of Gozag. 3097 | D:4 | You are sucked into a shaft and drop 3 floors! 3123 | D:7 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_spirals, layout_loops_ring, serial_glass, glass_columns_a, glass_columns_a, shapermc_ecumenical_altar_acropolis D:2: layout_basic, minmay_misc_feat_hallway, minmay_pentomino_r2 D:3: layout_basic, mainiacjoe_overflow_large_starburst, serial_undead, serial_undead_f, serial_undead_d, serial_undead_a, serial_undead_f, uniq_crazy_yiuf_cottage D:4: layout_loops_corners, mainiacjoe_overflow_24_doors, minmay_temple_entry_statues_fountains D:7: layout_loops_ring, minmay_misc_feat_five, uniq_duvessa Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 | 4.5 Conjurations | 4 | 4.5 Hexes | 4 | 4.5 Summonings | 4 | 4.5 Necromancy | 4 | 4.5 Translocations | 4 | 4.5 Forgecraft | 4 | 4.5 Fire Magic | 4 | 4.5 Ice Magic | 4 | 4.5 Air Magic | 4 | 4.5 Earth Magic | 4 | 4.5 Alchemy | 4 | 4.5 Stealth | 2 | 2.0 Fighting | | 0.3 Short Blades | | 0.2 Dodging | | 2.7 Shapeshifting | | 0.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 33 | || 33 Quarterstaff | | 17 || 17 Cast: Foxfire | 60 | 30 || 90 Summon Small Mamm | 3 | 7 || 10 Volatile Blastmot | 3 | 3 || 6 Scorch | 1 | 2 || 3 Searing Ray | | 9 || 9 Inner Flame | | 5 || 5 Flame Wave | | 2 || 2 Use: Scroll | 1 | || 1 Armour: Robe | 18 | 14 || 32 Dodge: Dodged | 18 | 10 || 28