Dungeon Crawl Stone Soup version 0.35-a0-750-g4e1d064212 (webtiles) character file. Game seed: 12366440396337769942 29 JYZero the Chiller (level 3, -1/25 HPs) Began as a Merfolk Ice Elementalist on July 23, 2026. Slain by Terence ... wielding a +0 mace (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:48 (828 turns). JYZero the Chiller (Merfolk Ice Elementalist) Turns: 828, Time: 00:03:49 Health: -1/25 AC: 2 Str: 8 XL: 3 Next: 16% Magic: 4/6 EV: 12 Int: 16 God: Gold: 43 SH: 0 Dex: 14 Spells: 2/6 levels left rFire . . . (100%) b - +1 sling (freeze) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons b - a +1 sling of freezing (weapon) d - a +0 dagger of electrocution Armour a - a +0 robe (worn) Jewellery c - a ring of flight Scrolls c - 2 scrolls of butterflies {unknown} d - 2 scrolls of amnesia {unknown} Potions g - a potion of magic f - a potion of moonshine {unknown} j - a potion of curing {unknown} Skills: + Level 0.8 Fighting + Level 1.2 Short Blades + Level 3.1 Dodging + Level 2.5 Stealth + Level 2.2 Spellcasting + Level 4.5 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level r - Frozen Ramparts Ice 32% 1d5 10% 3 x - Freeze Ice 64% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 16% N/A 10% 3 Summon Ice Beast Ice/Summ 9% N/A 24% 3 Maxwell's Portable Pile Tloc 1% (3-9)d2 52% 3 Alistair's Intoxication Alch 0% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Fire: b) +1 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (56% to hit) You shoot a sling bullet. The sling bullet barely misses Terence. The sling bullet hits the rat. The sling bullet freezes the rat. You kill the rat! The wall freezes Terence. Terence hits you with a +0 mace. Fire: b) +1 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 ring mail (lightly wounded, 60% to hit) You shoot a sling bullet. The sling bullet closely misses Terence. The wall freezes Terence. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Fire: b) +1 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 ring mail (lightly wounded, 60% to hit) You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is lightly wounded. The frozen ramparts melt away. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Terence closely misses you. Fire: b) +1 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is lightly wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Fire: b) +1 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 ring mail (lightly wounded, 60% to hit) You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is lightly wounded. Terence hits you with a +0 mace. You die... Terence says, "And stay out!" #### ...###### ##### ........# #...# ........######## #...# ...............# #...# ...........###.###...##... ........##.###..@@†....... ...#######...#####.#...... .............# #.# #.... ...#.#######.#####.# ... ###...†.......#....# . #.............#### #.............# #..<..........# #.....†.....#.. You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 endoplasms (D:1) 3 hobgoblins (D:1) A quokka (D:1) 2 ball pythons (D:1) 3 bats A frilled lizard (D:1) 2 goblins (D:1) 2 kobolds (D:1) 3 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JYZero the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 249 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/5 644 | D:1 | Reached skill level 1 in Short Blades 691 | D:2 | Reached XP level 3. HP: 20/25 MP: 1/6 741 | D:2 | Learned a level 3 spell: Frozen Ramparts 815 | D:2 | Encountered Terence 828 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_rooms D:2: layout_rooms, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Short Blades | 1 | 1.2 Dodging | 3 | 3.1 Fighting | | 0.8 Stealth | | 2.5 Spellcasting | | 2.2 Ice Magic | | 4.5 Action || total ---------------------------++------- Fire: Sling || 45 Cast: Freeze || 9 Frozen Ramparts || 1 Armour: Robe || 18 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 845 | 777 | 68 | 240 | 419 | 2 | 422.5 | Dungeon | 845 | 777 | 68 | 240 | 419 | 2 | 422.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 684 daAuts D:2: 161 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+