Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 5985147831863403814 9 JackalJC the Magician (level 2, 0/19 HPs) Began as a Demonspawn Hedge Wizard on Mar 5, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:48 (197 turns). JackalJC the Magician (Demonspawn Hedge Wizard) Turns: 197, Time: 00:01:50 Health: 0/19 AC: 3 Str: 10 XL: 2 Next: 6% Magic: 0/6 EV: 11 Int: 14 God: Gold: 12 SH: 0 Dex: 12 Spells: 6/7 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . e - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: weakness stinger 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) e - a +0 pair of gloves (worn) Skills: + Level 2.1 Dodging + Level 1.7 Stealth + Level 3.2 Spellcasting + Level 2.1 Conjurations + Level 1.0 Summonings + Level 1.1 Necromancy + Level 0.8 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 32% 1d4 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 10% 2d7 21% 2 Blink Tloc 8% N/A 22% 2 Call Imp Summ 10% N/A 22% 2 Mephitic Cloud Conj/Alch/Air 4% N/A 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a small tail. Message History Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. The jackal barely misses you. x2 You don't have enough magic to cast this spell. Unknown command. You hit the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal is almost dead. The jackal barely misses you. x2 You hit the jackal. You kill the jackal! You have reached level 2! Your demonic ancestry asserts itself... You grow a small tail. You closely miss the kobold. The kobold hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * You hit the kobold but do no damage. The kobold barely misses you. You hit the kobold. The kobold is moderately wounded. The kobold hits you but does no damage. You hit the kobold. You kill the kobold! The jackal barely misses you. You hit the jackal but do no damage. The jackal closely misses you. You closely miss the jackal. The jackal closely misses you. x2 You hit the jackal but do no damage. The jackal closely misses you. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. The jackal bites you. You die... #.......#....... ##............... ................. ..........K...... ..........###.... .#........# . ######.### ###### #h# ####..#.# #@# ##.......#######.# ..........##.....# ..###...#........# ### ##....##.....# # #....###.....# #..(.###.....# ##.....##.....# # ##...#...#.....# You could see a jackal. Vanquished Creatures A ball python (D:1) An endoplasm (D:1) 3 jackals (D:1) 2 goblins (D:1) A kobold (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JackalJC the Demonspawn Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 190 | D:1 | Gained mutation: You have a small tail. [demonic ancestry] 190 | D:1 | Reached XP level 2. HP: 4/19 MP: 0/6 197 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_b, layout_rooms Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.1 Stealth | | 1.7 Spellcasting | | 3.2 Conjurations | | 2.1 Summonings | | 1.0 Necromancy | | 1.1 Translocations | | 0.8 Action || total ---------------------------++------- Melee: Dagger || 26 Cast: Magic Dart || 15 Use: Potion || 1 Armour: Robe || 20 Dodge: Dodged || 24