Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 5948600659395318552 121 JackalJC the Apothecary (level 4, 0/45 HPs) Began as a Demonspawn Alchemist on Mar 18, 2025. Slain by a gnoll bouda ... wielding a +0 whip (4 damage) ... on level 3 of the Dungeon. The game lasted 00:11:12 (2658 turns). JackalJC the Apothecary (Demonspawn Alchemist) Turns: 2658, Time: 00:11:12 Health: 0/45 AC: 2 Str: 9 XL: 4 Next: 76% Magic: 4/8 EV: 11 Int: 15 God: Gold: 172 SH: 0 Dex: 15 Spells: 7/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.11/turn %: no passive effects @: berserking, very slightly contaminated, very quick A: hooves 1, horns 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 172 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 leather armour Scrolls e - a scroll of identify Potions b - 3 potions of magic c - a potion of berserk rage Skills: + Level 0.2 Fighting + Level 2.1 Dodging + Level 2.2 Stealth + Level 0.1 Unarmed Combat + Level 2.8 Spellcasting + Level 1.9 Conjurations + Level 4.1 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 44% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 32% 1d4 9% 1 Mercury Vapours Alch/Air 16% N/A 13% 2 Mephitic Cloud Conj/Alch/Air 8% N/A 26% 3 Blink Tloc 4% N/A 30% 2 Call Imp Summ 4% N/A 30% 2 Olgreb's Toxic Radiance Alch 14% N/A 36% 4 Fulminant Prism Conj/Alch 5% 3d6 50% 4 Volatile Blastmotes Fire/Tloc 4% 2d10 52% 3 Sticky Flame Fire/Alch 8% 2d4 65% 4 Iskenderun's Mystic Bla Conj/Tloc 5% 2d3 (+2d1 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have large cloven feet. You have a pair of small horns on your head. Message History Your attacks no longer feel as feeble. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club! The gnoll hits you with a +0 club. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (severely wounded, covering ground quickly, poisoned, 75% to hit) The sting hits the gnoll. The gnoll looks even sicker. The gnoll is severely wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You see here a +0 dagger. Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (severely wounded, covering ground quickly, very poisoned, 75% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll misses you. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll bouda calls upon its god to heal the gnoll. The gnoll is healed somewhat. You hear a shout! x2 You hit the gnoll. You kick the gnoll. The gnoll is almost dead. You kill the gnoll! A gnoll comes into view. It is wielding a +0 whip. Your attacks no longer feel as feeble. The gnoll bouda hits you with a +0 whip. You die... #. .g . .###. ..... #.#g# # #.#.# .# # .## #.#.# #.#.# ..# #g#g#####....# #.# #.....g@)....# #.# ###.#####...## #.########.# #.## #.##.......# .# #.##.####### # #.##.# ###....#### ..........# ###.#####.# You could see a gnoll bouda and 2 gnolls. Vanquished Creatures A hound (D:3) Terence (D:2) An adder (D:2) A gnoll (D:3) A ribbon worm (D:3) 4 dart slugs 5 endoplasms 4 goblins 3 hobgoblins 3 jackals (D:3) 5 kobolds A quokka (D:1) 3 ball pythons 2 bats 2 frilled lizards (D:1) 4 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JackalJC the Demonspawn Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 298 | D:1 | You fall into a shaft and drop 1 floor! 328 | D:2 | Discovered your monstrous ancestry. 328 | D:2 | Gained mutation: You have large cloven feet. [demonic | ancestry] 328 | D:2 | Reached XP level 2. HP: 19/19 MP: 0/5 843 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 843 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 1569 | D:2 | Noticed Terence 1586 | D:2 | Killed Terence 1587 | D:2 | Reached skill level 4 in Alchemy 2117 | D:3 | Reached XP level 4. HP: 22/30 MP: 1/7 2658 | D:3 | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_loops_ring D:2: layout_basic, uniq_terence D:3: layout_loops_ring Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.2 Alchemy | 4 | 4.1 Dodging | 2 | 2.1 Fighting | | 0.2 Unarmed Combat | | 0.1 Spellcasting | | 2.8 Conjurations | | 1.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 4 | 7 || 11 Kick | | 3 || 3 Cast: Sting | 56 | 21 || 77 Use: Potion | 4 | 6 || 10 Scroll | 2 | || 2 Armour: Robe | 20 | 25 || 45 Dodge: Dodged | 21 | 18 || 39