JackalJC Level 1 of the Dungeon [Shop] Nurphigergha's Weapon Shoppe a +2 flail of protection (162 gold) the +1 falchion of Blood {valour, Fly Int+3} (234 gold) Fly: It grants you flight. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 flail (35 gold) a +0 sling (15 gold) 2 poisoned darts (12 gold) a +2 orcbow of electrocution (220 gold) the +5 spear of Xelief {venom, rPois} (398 gold) rPois: It protects you from poison. It cannot be enchanted further. (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (8, 20, D:1) a +0 club a goblin skeleton (14, 27, D:1) a +0 robe (14, 39, D:1) a +0 helmet (40, 42, D:1) a +0 hand axe (49, 11, D:1) a +0 chain mail Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (3, 8, D:2) a ribbon worm corpse (5, 14, D:2) a ring of resist corrosion (7, -5, D:2) a jackal corpse (skeletalised by now) (7, -4, D:2) a ball python corpse (skeletalised by now) (7, 5, D:2) a +0 whip (7, 11, D:2) a +0 dagger a +0 dagger (8, -5, D:2) a jackal corpse (skeletalised by now) (10, 11, D:2) a +0 club (12, 10, D:2) a +0 club a +0 dagger a +0 club a +0 robe a goblin corpse the human corpse of Jessica (12, 11, D:2) a +0 dagger a +0 dagger (13, 11, D:2) a +0 club a goblin corpse (14, 4, D:2) a ribbon worm corpse (14, 8, D:2) a +0 whip (14, 11, D:2) a +0 dagger a goblin corpse (16, 3, D:2) a ribbon worm corpse (16, 4, D:2) a bat corpse (17, 10, D:2) a potion of invisibility (18, 7, D:2) a scroll of enchant armour