Dungeon Crawl Stone Soup version 0.34-b1-41-gfa6b30bd71 (webtiles) character file. Game seed: 15126584119900109447 370233 Jackeff the Axe Maniac (level 21, -16/220 (224) HPs) Began as a Minotaur Fighter on Jan 31, 2026. Was an Elder of Okawaru. Killed from afar by an undying armoury (33 damage) ... with a flashing steel ... on level 5 of the Vaults on Feb 5, 2026. The game lasted 03:50:35 (38041 turns). Jackeff the Axe Maniac (Minotaur Fighter) Turns: 38041, Time: 03:50:36 HP: -16/220 (224) AC: 36 Str: 32 XL: 21 Next: 68% MP: 5/28 EV: 11 Int: 2 God: Okawaru [****..] Gold: 1986 SH: 2 Dex: 13 Spells: 29/29 levels left rFire . . . (100%) b - +9 executioner's axe (vamp) rCold . . . (100%) [offhand occupied] rNeg + + . (20%) H - +8 crystal plate armour of Vexation {+Blink rPois Will++} rPois + (33%) A - +1 hat {Will+} rElec . (100%) s - +1 cloak {rCorr} rCorr + (50%) y - +2 pair of gloves of Diumy {Infuse, Str+3 Int-5 Dex+2} SInv + n - +1 pair of boots {Fly} Will ++++. D - amulet of Paaczots {*Corrode rPois rN+ RegenMP+ SInv} Stlth e - ring of see invisible HPRegen 0.56/turn K - ring of the Octopus King {rN+ HP+2 AC+2 EV+2 SH+2} MPRegen 0.61/turn %: corrode self (3%), infuse magic (1 MP) @: finesse-ful, weakened, corroded (-11), blinded, flying, lightly drained, invisible A: horns 2, retaliatory headbutt, efficient magic 1, ephemeral shield }: 2/15 runes: barnacled, gossamer a: Renounce Religion (0%), Evoke Blink (28%), Heroism (0%), Finesse (1%) You were on level 5 of the Vaults. You worshipped Okawaru. Okawaru was greatly pleased with you. You visited 9 branches of the dungeon, and saw 36 of its levels. You visited the chambers of the Necropolis 2 times. You also visited: Trove, Ossuary, Ice Cave and Wizlab. You collected 4570 gold pieces. You spent 2584 gold pieces at shops. Inventory: Hand Weapons a - a +0 vampiric trident b - a +9 vampiric executioner's axe (weapon) i - the +8 hand axe of the Heavens {heavy, rPois} (You found it on level 3 of the Dungeon) rPois: It protects you from poison. It cannot be enchanted further. m - the +11 great mace "Grim" {speed, rPois SInv} (You took it off a two-headed ogre in the Necropolis) rPois: It protects you from poison. SInv: It lets you see invisible. It cannot be enchanted further. t - a +1 glaive of protection Missiles q - 7 javelins (quivered) C - 5 throwing nets Armour f - +2 pearl dragon scales n - a +1 pair of boots of flying (worn) o - a +0 kite shield s - a +1 cloak of corrosion resistance (worn) w - a +2 kite shield y - the +2 pair of gloves of Diumy (worn) {Infuse, Str+3 Int-5 Dex+2} (You bought it in a shop on level 1 of the Orcish Mines) Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. A - a +1 hat of willpower (worn) B - a +0 kite shield of reflection F - the +12 crystal plate armour of Impressiveness {Harm rPois rC+++ Str+3 Int-3} (You found it in a treasure trove) Harm: It increases damage dealt and taken. rPois: It protects you from poison. rC+++: It renders you almost immune to cold. Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). It cannot be enchanted further. H - the +8 crystal plate armour of Vexation (worn) {+Blink rPois Will++} (You found it in a treasure trove) +Blink: It lets you blink. rPois: It protects you from poison. Will++: It greatly increases your willpower. It cannot be enchanted further. Magical Staves h - a staff of alchemy Jewellery c - a ring of protection from cold e - a ring of see invisible (worn) g - a ring of poison resistance j - a +5 ring of evasion l - an amulet of guardian spirit p - a +4 ring of protection r - a ring of resist corrosion u - a +4 ring of slaying v - a ring of protection from fire x - the ring of Vehumet, Charming {*Corrode rF+ rN+++ Int+2} (You found it in an ice cave) [ring of positive energy] *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. rN+++: It renders you almost immune to negative energy. Int+2: It affects your intelligence (+2). z - the ring "Qaaschonu" {rC++ Int+9} (You found it in an ice cave) [ring of intelligence] rC++: It greatly protects you from cold. Int+9: It affects your intelligence (+9). D - the amulet of Paaczots (worn) {*Corrode rPois rN+ RegenMP+ SInv} (You found it in a treasure trove) [amulet of magic regeneration] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rN+: It protects you from negative energy. RegenMP+: It increases your rate of magic regeneration. SInv: It lets you see invisible. E - a ring of protection from cold G - the ring "Jitze" {rPois rF+ rN+} (You found it in a treasure trove) [ring of protection from fire] rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. I - an amulet of the acrobat J - an amulet of dissipation K - a ring of the Octopus King (worn) {rN+ HP+2 AC+2 EV+2 SH+2} (You found it on level 4 of the Vaults) [ring of positive energy] rN+: It protects you from negative energy. HP+2: It affects your health (+2). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). Talismans d - a sanguine talisman Wands d - a wand of digging (5) a - a wand of flame (66) f - a wand of mindburst (51) p - a wand of polymorph (6) b - a wand of quicksilver (31) c - a wand of warping (19) e - a wand of paralysis (27) Scrolls t - 9 scrolls of teleportation p - 8 scrolls of poison N - 2 scrolls of noise x - 2 scrolls of amnesia T - 10 scrolls of torment I - 7 scrolls of immolation g - 7 scrolls of fog S - 2 scrolls of silence b - a scroll of blinking r - 5 scrolls of revelation i - 6 scrolls of identify W - 2 scrolls of brand weapon Potions m - 2 potions of might M - 6 potions of mutation A - a potion of attraction a - 4 potions of ambrosia L - 4 potions of lignification b - 6 potions of brilliance B - 2 potions of berserk rage e - 3 potions of enlightenment h - 5 potions of haste g - 4 potions of magic C - a potion of cancellation Miscellaneous h - a +0 condenser vane g - a +0 lightning rod (4/4) Skills: * Level 26.3 Fighting O Level 27 Axes + Level 5.0(18.6) Maces & Flails - Level 3.6(18.4) Polearms * Level 20.1 Armour - Level 6.8 Dodging - Level 9.1 Shields - Level 4.6 Spellcasting - Level 11.0 Invocations You had 29 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 0% 2d5 98% 1 Poisonous Vapours Alch/Air 0% 1d1 98% 1 Sandblast Erth 0% 2d4 98% 1 Shock Conj/Air 0% 1d3 98% 1 Blink Tloc 0% N/A 99% 2 Construct Spike Launche Frge 0% 2d3 99% 2 Grave Claw Necr 0% 2d7 99% 2 Mercury Arrow Conj/Alch 0% 2d5 99% 2 Sublimation of Blood Necr 0% N/A 99% 2 Confusing Touch Hex 0% N/A 100% 3 Frozen Ramparts Ice 0% 1d1 100% 3 Hailstorm Conj/Ice 0% 3d5 100% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 100% 3 Ozocubu's Armour Ice 0% N/A 100% 3 Passwall Erth 0% N/A 100% 3 Sigil of Binding Hex 0% N/A 100% 3 Airstrike Air 0% 2d(0-16) 100% 4 Cause Fear Hex 0% N/A 100% 4 Cigotuvi's Putrefaction Necr/Air 0% N/A 100% 4 Dimensional Bullseye Hex/Tloc 0% N/A 100% 4 Fulminant Prism Conj/Alch 0% 3d5 100% 4 Ignite Poison Fire/Alch 0% N/A 100% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 100% 4 Olgreb's Toxic Radiance Alch 0% N/A 100% 4 Petrify Alch/Erth 0% N/A 100% 4 Rending Blade Conj/Frge 0% 2d6 100% 4 Sticky Flame Fire/Alch 0% 2d4 100% 4 Vhi's Electric Charge Tloc/Air 0% N/A 100% 4 Alistair's Intoxication Alch 0% N/A 100% 5 Borgnjor's Vile Clutch Necr/Erth 0% N/A 100% 5 Curse of Agony Necr 0% N/A 100% 5 Fireball Conj/Fire 0% 3d3 100% 5 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Irradiate Conj/Alch 0% 3d11 100% 5 Yara's Violent Unravell Hex/Alch 0% 3d3 100% 5 Conjure Ball Lightning Conj/Air 0% 3x3d6 100% 6 Eringya's Noxious Bog Alch 0% 4d6 100% 6 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Splinterfrost Shell Ice/Frge 0% 6d4 100% 7 Borgnjor's Revivificati Necr 0% N/A 100% 8 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Polar Vortex Ice 0% N/A 100% 9 Launch Clockwork Bee Frge Unusable N/A N/A 3 Summon Ice Beast Ice/Summ Unusable N/A N/A 3 Tukima's Dance Hex Unusable N/A N/A 3 Eringya's Surprising Cr Summ Unusable N/A N/A 4 Forge Blazeheart Golem Fire/Frge Unusable N/A N/A 4 Martyr's Knell Necr/Summ Unusable N/A N/A 4 Death Channel Necr Unusable N/A N/A 6 Spellspark Servitor Conj/Frge Unusable N/A N/A 7 Dungeon Overview and Level Annotations Branches: Dungeon (14/15) Temple (1/1) D:6 Lair (5/5) D:9 Shoals (4/4) Lair:2 Spider (4/4) Lair:2 Slime (1/5) Lair:4 Orc (2/2) D:10 Elf (1/3) Orc:2 Vaults (5/5) D:14 Ossuary (visited) IceCv (visited) WizLab (visited) Crypt: Vaults:2-3 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:1 ? D:2 [ D:5 * D:7 * D:8 *[ D:10 : D:14 ! Orc:1 [: Orc:2 =*[( Shoals:2 * Shoals:3 * Shoals:4 ( Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. Spells you cast cost 1 less MP (to a minimum of 1). A shield forms around you when casting spells or using Invocations. (SH +7) Message History The yaktaur captain hits you from afar with a +4 glaive of chaos! * * * LOW HITPOINT WARNING * * * The ironbound mechanist mumbles some strange words. The ironbound mechanist forges a skittering defender to stand by its side. The phalanx beetle waves its antennae. You encounter a war gargoyle. It is wielding a +1 flail of holy wrath. The yaktaur captain hits you but does no damage. You feel your attacks grow feeble. You encounter an undying armoury. The runic seals fade away. The war gargoyle launches metal splinters at you. The spray of metal splinters hits you but does no damage. The yaktaur captain attacks as it pursues you! The yaktaur captain hits you but does no damage. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The war gargoyle launches metal splinters at you. The spray of metal splinters misses you. You feel better. You feel like a meek peon again. The tengu reaver points at you and mumbles some strange words. The bolt of poison hits the crawling flesh cage! The crawling flesh cage is poisoned. The bolt of poison hits you but does no damage. You resist. The crawling flesh cage tentacle-slaps you but does no damage. The yaktaur captain hits you from afar with a +4 glaive of chaos!! * * * LOW HITPOINT WARNING * * * You are blinded! Press: ? - help, Dir - look around, f - activate You fade into invisibility! Your surroundings seem slightly different. You encounter a tengu reaver. It is wielding a +2 battleaxe of electrocution. The tengu reaver shouts! The tengu reaver gestures at you while chanting. The bolt of negative energy hits you! You partially resist. You feel drained. * * * LOW HITPOINT WARNING * * * A weapon leaps out from the undying armoury and lunges at you! The flashing steel hits you!! You die... #....# #....# #....# #....# #....# #....# ##..#.:..#..# ##...#..@.#..## ....#....#.... ..Q......... #####........########### .............9.......... ......[)<<.).Q.......... ......[<[)