Jackoman Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (8, 12, D:1) a +0 ring mail (10, 15, D:1) a +0 club (11, 15, D:1) a +0 dagger (13, 20, D:1) a quill talisman (13, 25, D:1) a potion of heal wounds (25, -14, D:1) a +1 dagger of flaming a goblin corpse (33, -11, D:1) a +0 long sword (34, -6, D:1) a parchment of Momentum Strike (38, -11, D:1) a ball python corpse