Jackoman Level 1 of the Dungeon [Shop] Irhuid's Armour Shop a +0 ring mail (44 gold) the +4 ring mail of Waxkuruq {^Drain rElec rPois rCorr} (464 gold) ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +0 ring mail (44 gold) a +0 ring mail (44 gold) the +3 chain mail "Koisem" {Will+ SInv} (415 gold) Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. a +0 robe (9 gold) a +0 ring mail (44 gold) the +9 ring mail of Fioklihe {Harm rElec Str-5} (577 gold) Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Str-5: It affects your strength (-5). It cannot be enchanted further. a +1 scale mail of poison resistance (143 gold) the +1 ring mail "Eckevvun" {rF+ Str+2} (299 gold) rF+: It protects you from fire. Str+2: It affects your strength (+2). It cannot be enchanted further. (0, 0, D:1) a +0 dagger (4, 0, D:1) a quokka corpse (skeletalised by now) (5, 24, D:1) a +0 ring mail (6, 0, D:1) a quokka corpse (skeletalised by now) (7, 22, D:1) a +0 robe (11, 26, D:1) a +0 robe (14, 0, D:1) a bat corpse (skeletalised by now) (19, 29, D:1) a ball python corpse (skeletalised by now) (20, 21, D:1) a +0 whip (26, 3, D:1) a +0 short sword a stone a kobold corpse (skeletalised by now) (27, 13, D:1) a +0 short sword a kobold corpse (skeletalised by now) (28, 23, D:1) a hobgoblin corpse (skeletalised by now) (34, 20, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (7, 4, D:2) a +0 pair of gloves (9, 14, D:2) a frilled lizard corpse (skeletalised by now) (16, -3, D:2) a +0 club (16, 7, D:2) a +0 club (21, 16, D:2) a +0 club (23, 7, D:2) 3 large rocks (27, 24, D:2) a jackal skeleton (28, 24, D:2) a jackal skeleton (29, 25, D:2) a +0 sling (30, 13, D:2) a +0 club a stone (32, 25, D:2) a jackal skeleton (47, 32, D:2) a bat skeleton (52, 39, D:2) a +0 ring mail (56, 43, D:2) a scarab talisman Level 3 of the Dungeon (0, 0, D:3) a rimehorn talisman (3, -34, D:3) a +0 dagger a goblin corpse (skeletalised by now) (8, -14, D:3) a +0 dagger (9, -26, D:3) a quill talisman (18, -41, D:3) a quokka corpse (skeletalised by now) (23, -7, D:3) a +0 mace (29, -36, D:3) an inkwell talisman (34, -42, D:3) a bat corpse (skeletalised by now) (42, -31, D:3) an adder corpse (skeletalised by now) (49, -37, D:3) a +3 ring mail of positive energy (49, -35, D:3) a +0 sling (52, -16, D:3) an adder skeleton (59, -44, D:3) a +0 robe (60, -29, D:3) a +0 robe (62, -39, D:3) a +0 chain mail (66, -3, D:3) a hobgoblin corpse (skeletalised by now) Level 4 of the Dungeon (11, -10, D:4) a +0 ring mail (15, 7, D:4) a +0 dagger (35, -11, D:4) a +0 club a +0 buckler (36, -3, D:4) a +0 short sword (44, -1, D:4) a +0 chain mail (47, -1, D:4) a +0 plate armour (48, -21, D:4) an adder corpse (skeletalised by now) (48, 12, D:4) a medusa talisman (51, -12, D:4) a +0 dagger a kobold skeleton (52, 5, D:4) a +0 rapier a sewer (0, 0, Sewer) a +0 club a kobold corpse (1, -17, Sewer) a +0 dagger a +0 short sword a kobold corpse (skeletalised by now) (1, -16, Sewer) a +0 short sword a kobold corpse (skeletalised by now) (1, 1, Sewer) a +0 dagger (2, 5, Sewer) a ball python corpse (skeletalised by now) (4, -22, Sewer) a +3 hand axe (9, 15, Sewer) a bat skeleton a bat skeleton (10, 22, Sewer) a potion of heal wounds (11, 20, Sewer) a potion of magic (12, -19, Sewer) a +0 dagger (12, -18, Sewer) a +0 club a kobold corpse (13, 9, Sewer) a frilled lizard skeleton (13, 21, Sewer) a +0 leather armour (14, 4, Sewer) a +0 short sword a kobold corpse