Seeded DCSS version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 20250320 (custom seed) 60 JadedTemplar the Conjurer (level 3, -16/26 HPs) Began as a Draconian Conjurer on Mar 20, 2025. Demolished by an ogre ... wielding a +0 giant club (18 damage) ... on level 3 of the Dungeon. The game lasted 00:06:59 (666 turns). JadedTemplar the Conjurer (Draconian Conjurer) Turns: 666, Time: 00:06:59 Health: -16/26 AC: 5 Str: 9 XL: 3 Next: 82% Magic: 0/6 EV: 11 Int: 24 God: Gold: 100 SH: 0 Dex: 9 Spells: 5/6 levels left rFire . . . f - +3 hand axe of Turmoil {drain, rC- rN+ Will+ Int+4} rCold x . . (no shield) rNeg + . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ h - ring of flight HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: flying A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 100 gold pieces. Inventory: Hand Weapons f - the +3 hand axe of Turmoil (weapon) {drain, rC- rN+ Will+ Int+4} (You found it on level 2 of the Dungeon) Int+4: It affects your intelligence (+4). rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Armour g - a +0 ring mail Jewellery h - a ring of flight (left hand) Scrolls b - a scroll of identify {unknown} d - a scroll of teleportation {unknown} Potions a - a potion of magic c - 3 potions of curing {unknown} e - a potion of mutation {unknown} i - a potion of enlightenment {unknown} j - a potion of cancellation {unknown} Skills: + Level 1.7 Dodging + Level 1.7 Stealth + Level 2.2 Spellcasting + Level 5.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 56% 2d6 1% 2 Tukima's Dance Hex 2% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Passage of Golubria Tloc 2% N/A 75% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 97% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Found a stone staircase leading down. An adder comes into view. The adder hisses angrily. The adder bites you but does no damage. The adder closely misses you. The adder attacks as it pursues you! The adder closely misses you. The adder misses you. The magic dart hits the adder! The adder is severely wounded. The adder barely misses you. The magic dart hits the adder but does no damage. The adder is severely wounded. The adder barely misses you. You hit the adder. You kill the adder! You reach down and open the door. There is an open door here. An ogre comes into view. It is wielding a +0 giant club. The magic dart hits the ogre. The ogre is lightly wounded. The ogre shouts! The magic dart hits the ogre. The ogre is lightly wounded. The magic dart hits the ogre! The ogre is heavily wounded. The magic dart hits the ogre. The ogre is heavily wounded. The magic dart hits the ogre. The ogre is heavily wounded. The ogre attacks as it pursues you! The ogre barely misses you. The magic dart hits the ogre! The ogre is almost dead. The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You completely miss the ogre. The ogre is almost dead. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #.....# # # #.....# #. # #.....# #.#####.## #.....# #.#....... #.....####.#.###.#. #.....'..#.#.# #.#. ###.....##.#.#.# .#. #.....####.#.#.## .#. #..O@.#....#....##.#. #.....#.#..#..#....#. #+#.....#.#....###..##. ..........†#.#...##(##..#. .........#.#.#....#.#..... .........#.#...#.##.##.#.. .........#)#..####...####. ####'#####.#.##.........## #. #....##'#...####. You could see an ogre. Vanquished Creatures 5 adders An orc (D:3) 2 ball pythons (D:2) An endoplasm (D:2) 2 hobgoblins A quokka (D:2) 3 bats 2 kobolds 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JadedTemplar the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 257 | D:2 | Reached XP level 2. HP: 20/20 MP: 0/5 342 | D:2 | Identified the +3 hand axe of Turmoil {drain, rC- rN+ Will+ | Int+4} 451 | D:3 | Found a faded altar of an unknown god. 491 | D:3 | Reached skill level 5 in Conjurations 491 | D:3 | Reached XP level 3. HP: 26/26 MP: 2/6 656 | D:3 | Noticed an ogre 666 | D:3 | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_loops_ring D:2: layout_basic D:3: minmay_razor_zed, layout_basic, ebering_ecumenical_altar_rust, minmay_fractal_squares_gapless_5 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.2 Action || total ---------------------------++------- Melee: Unarmed || 9 Tailslap || 3 Hand axe || 15 Cast: Magic Dart || 35 Armour: Skin || 16 Dodge: Dodged || 21