Seeded DCSS version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 20250415 (custom seed) 18 JadedTemplar the Apothecary (level 2, 0/19 HPs) Began as a Coglin Alchemist on Apr 15, 2025. Slain by a goblin ... wielding a +0 dagger (2 damage) ... on level 1 of the Dungeon. The game lasted 00:06:33 (530 turns). JadedTemplar the Apothecary (Coglin Alchemist) Turns: 530, Time: 00:06:34 Health: 0/19 AC: 2 Str: 8 XL: 2 Next: 70% Magic: 1/4 EV: 11 Int: 14 God: Gold: 35 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.23/turn (ring unavailable) MPRegen 0.09/turn (no gizmo) %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 35 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of amnesia {unknown} e - a scroll of fog {unknown} Potions b - a potion of magic f - 2 potions of lignification {unknown} Skills: + Level 0.3 Fighting + Level 1.9 Dodging + Level 1.7 Stealth + Level 0.1 Unarmed Combat + Level 1.9 Spellcasting + Level 1.0 Conjurations + Level 3.8 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 12% N/A 17% 2 Summon Small Mammal Summ 4% N/A 24% 1 Call Imp Summ 2% N/A 36% 2 Sublimation of Blood Necr 1% N/A 36% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Call Canine Familiar Summ 1% N/A 58% 3 Olgreb's Toxic Radiance Alch 12% N/A 45% 4 Ignite Poison Fire/Alch 6% N/A 73% 4 Sticky Flame Fire/Alch 6% 2d4 73% 4 Summon Blazeheart Golem Fire/Summ 1% N/A 94% 4 Summon Hydra Summ 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the goblin. The goblin hits you with a +0 dagger. You hit the goblin but do no damage. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You barely miss the goblin. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You hit the goblin. The goblin is moderately wounded. The goblin closely misses you. You closely miss the goblin. The goblin is moderately wounded. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You hit the goblin. The goblin is severely wounded. The goblin hits you with a +0 dagger. You die... ##### ...# ##...##.$# ##...:..... #.......# #....)..# #......$# ##.....#.... ###.g...#.# # #.).@.....# #####........############ ##...#........##⌠........# ##......#.....###...≈≈≈≈§.# ######.......##...####÷÷÷.....§. ##............##..####>÷ß÷.<..... #..####..........##..##÷÷÷§§..".. ..######......####....#..§≈§≈§≈.# ..............)##.....#⌠.§.§....# You could see a goblin. Vanquished Creatures 3 bats (D:1) 4 endoplasms (D:1) 3 kobolds (D:1) A quokka (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JadedTemplar the Coglin Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 22 | D:1 | Found Xidem's Antique Armour Emporium. 170 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/4 412 | D:1 | Reached skill level 1 in Conjurations 530 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: dreamdust_arrival_sigmund_warning, layout_rooms, serial_shops, shop, minmay_unequal Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 1 | 1.0 Fighting | | 0.3 Dodging | | 1.9 Stealth | | 1.7 Unarmed Combat | | 0.1 Spellcasting | | 1.9 Alchemy | | 3.8 Action || total ---------------------------++------- Melee: Unarmed || 86 Punch || 1 Cast: Sting || 26 Armour: Robe || 77 Dodge: Dodged || 89