Seeded DCSS version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 20250415 (custom seed) 27 JadedTemplar the Apothecary (level 3, 0/25 HPs) Began as a Djinni Fire Elementalist on Apr 15, 2025. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:02:53 (534 turns). JadedTemplar the Apothecary (DjFE) Turns: 534, Time: 00:02:54 Health: 0/25 AC: 2 Str: 7 XL: 3 Next: 25% Gold: 69 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 69 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - an amulet of faith Scrolls c - a scroll of identify {unknown} d - a scroll of amnesia {unknown} f - a scroll of fog {unknown} g - a scroll of brand weapon {unknown} h - a scroll of enchant armour {unknown} Potions e - 2 potions of lignification {unknown} Skills: + Level 3.1 Dodging + Level 2.2 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 4% 1 b - Scorch Fire 28% 2d6 7% 2 c - Volatile Blastmotes Fire/Tloc 28% 2d12 14% 3 d - Inner Flame Hex/Fire 14% N/A 14% 3 e - Flame Wave Conj/Fire 14% 2d6 41% 4 f - Freeze Ice 56% 1d7 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You conjure some foxfire! The jackal misses you. The foxfire hits the jackal. The jackal is moderately wounded. The giant cockroach waves its antennae. The jackal closely misses you. x2 The jackal bites you. Your foxfire dissipates! Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Your foxfire dissipates! The foxfire hits the jackal. The jackal is almost dead. The jackal attacks as it pursues you! The jackal barely misses you. Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The giant cockroach barely misses you. Your foxfire dissipates! The foxfire hits the jackal but does no damage. The jackal is almost dead. The jackal barely misses you. You don't have enough health to cast this spell. The jackal barely misses you. The jackal attacks as it pursues you! The jackal closely misses you. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal barely misses you. The jackal attacks as it pursues you! The jackal closely misses you. The jackal bites you. You die... ###gB.†....## ####...#### #.g.....# ##g#.###.# ##..#.# #.### #####..##.# #.>.# #..Bg.###.# ###.. ##h##### #.# ##. ##@.# #####[### #. ##..####.......####. ####..#†..)............ ........###..[....##### ........####.......# ##. ........###.....######.. #########...########...# #..#######....... #.#####......#### You could see a jackal and a giant cockroach. Vanquished Creatures 4 bats (D:1) 5 endoplasms (D:1) 4 goblins (D:1) A jackal (D:1) 4 kobolds (D:1) A quokka (D:1) A ball python (D:1) 3 frilled lizards (D:1) 2 rats (D:1) 25 creatures vanquished. Vanquished Creatures (others) 68 foxfires (D:1) 68 creatures vanquished. Grand Total: 93 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JadedTemplar the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | JadedTemplar set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 23 | D:1 | Found Xidem's Antique Armour Emporium. 113 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 323 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 323 | D:1 | Learned a level 1 spell: Freeze 531 | D:1 | HP: 1/25 [jackal (2)] 534 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dreamdust_arrival_sigmund_warning, layout_rooms, serial_shops, shop, minmay_unequal Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.2 Dodging | 3 | 3.1 Spellcasting | | 3.1 Conjurations | | 3.1 Hexes | | 3.1 Summonings | | 3.1 Necromancy | | 3.1 Translocations | | 3.1 Fire Magic | | 3.1 Ice Magic | | 3.1 Air Magic | | 3.1 Earth Magic | | 3.1 Alchemy | | 3.1 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Foxfire || 41 Armour: Robe || 23 Dodge: Dodged || 25